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What kind of Leader will you make for this party?
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<blockquote data-quote="Shin Okada" data-source="post: 5371658" data-attributes="member: 1956"><p>Now, it seems that the player of the late warlord made a Minotaur Wildblood Warden. So now, our party will be,</p><p></p><p>Dwarf Orb Wizard dual-wielding Battlecrazed Kopesh and an Orb</p><p>Dwarf Battlerager Fighter</p><p>Human Avenger of Censure of Unity</p><p>Human Brutal Scoundrel Rogue with Rapier</p><p>Minotaur Wildblood Warden</p><p>My Leader PC</p><p></p><p>When all the current players attend a game.</p><p></p><p>As the Minotaur Warden covered wisdom-based skills (notably, good Nature and Perception), now the lack of Skill problem is not a big issue.</p><p></p><p>So now, my goal is to make a leader who can,</p><p></p><p>1. Attack at both in melee and range, and those attacks should aid other combatants (mainly melee combatants).</p><p>2. More than descent healing, as I am to be the only Leader and we may have 6+ PCs when all the current players attend in a game.</p><p>3. Can position well in the battlefield (either better Athletics skill modifier or other movement method).</p><p>4. Better not die soon.</p><p></p><p>So here is my current plan,</p><p></p><p>Human Cleric/Warlord Hybrid 4</p><p></p><p>Str 21, Con 13, Dex 08, Int 10, Wis 14, Cha 10</p><p></p><p>AC: 24 (+2 level, +8 Armor, +2 Shield, +2 Enhancement)</p><p>Fort: 20 (+2 level, +1 Human, +5 Str, +1 Hybrid Warlord, +1 Enhancement)</p><p>Ref: 16 (+2 level, +1 Human, +2 Shield, +1 Enhancement)</p><p>Will: 17 (+2 level, +1 Human, +2 Wis, +1 Hybrid Cleric, +1 Enhancement)</p><p></p><p>HP: 40, Bloodied: 20, Surge Value: 10, Surge/Day: 8</p><p>Speed: 5</p><p>Initiative: +1</p><p></p><p>#Class Features</p><p>Healer's Lore</p><p>Healing Word (Hybrid)</p><p>Battlefront Leader</p><p>Inspiring Word (Hybrid)</p><p></p><p></p><p># Trained Skills</p><p>Athletics +10</p><p>Heal +9</p><p>Nature +9</p><p>Religion +7</p><p></p><p># Feats</p><p>Armored Warlord</p><p>Hybrid Talent (Channel Divinity: Healer's Mercy)</p><p>Mending Spirit</p><p>Spirit Talker</p><p></p><p># Powers</p><p></p><p># Class Feature Powers (including those gained from Multi-class feats)</p><p>Channel Divinity : Healer's Mercy</p><p>Healing Word (1/Encounter)</p><p>Inspiring Word (1/Encounter)</p><p>Battlefront Shift</p><p>Call Spirit Companion (Standard Action)</p><p>Spirit's Prey (Encounter)</p><p>Speak with Spirits (Daily)</p><p>Healing Spirit (1/Encounter)</p><p></p><p># At-Will Attacks</p><p>Paint the Bull's Eye</p><p>Righteous Brand</p><p>Wolf Pack Tactics</p><p></p><p># Encounter Attacks</p><p>L1: Race the Arrow</p><p>L3: Hammer of the Gods</p><p></p><p># Daily Attack</p><p>L1: Shield of the Gods</p><p></p><p># Utility</p><p>L2: Knight's Move</p><p></p><p># Magic Items</p><p>+2 Distant Javelin</p><p>+2 Drakescale Armor</p><p>+1 Amulet of Protection</p><p></p><p>This time, I can buy slightly better magic items than usual L4 PC, as the PCs are now almost reaching L5.</p><p></p><p></p><p>I made him into a Hybrid Cleric/Warlord to gain High AC, good at-will melee weapon and ranged weapon powers, and Channel Divinity: Healer's Mercy (via Hybrid Talent Feat).</p><p></p><p>I have also added 2 shaman multi-class feats to allow him use Healing Spirit 1/Encounter. So, he can use 3 different minor action Healing powers per Encounter and Healer's Mercy. I hope this is enough to support the entire party.</p><p></p><p>Please give me optimizations and suggestions.</p><p></p><p>I am wondering if I should replace Wolf Pack Tactics into Direct the Strike, to have an at-will attack power which grants a free BA. All the other PCs have more than descent BA (even the Wizard has Magic Missile).</p><p></p><p>Other suggestions and ideas are welcomed.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5371658, member: 1956"] Now, it seems that the player of the late warlord made a Minotaur Wildblood Warden. So now, our party will be, Dwarf Orb Wizard dual-wielding Battlecrazed Kopesh and an Orb Dwarf Battlerager Fighter Human Avenger of Censure of Unity Human Brutal Scoundrel Rogue with Rapier Minotaur Wildblood Warden My Leader PC When all the current players attend a game. As the Minotaur Warden covered wisdom-based skills (notably, good Nature and Perception), now the lack of Skill problem is not a big issue. So now, my goal is to make a leader who can, 1. Attack at both in melee and range, and those attacks should aid other combatants (mainly melee combatants). 2. More than descent healing, as I am to be the only Leader and we may have 6+ PCs when all the current players attend in a game. 3. Can position well in the battlefield (either better Athletics skill modifier or other movement method). 4. Better not die soon. So here is my current plan, Human Cleric/Warlord Hybrid 4 Str 21, Con 13, Dex 08, Int 10, Wis 14, Cha 10 AC: 24 (+2 level, +8 Armor, +2 Shield, +2 Enhancement) Fort: 20 (+2 level, +1 Human, +5 Str, +1 Hybrid Warlord, +1 Enhancement) Ref: 16 (+2 level, +1 Human, +2 Shield, +1 Enhancement) Will: 17 (+2 level, +1 Human, +2 Wis, +1 Hybrid Cleric, +1 Enhancement) HP: 40, Bloodied: 20, Surge Value: 10, Surge/Day: 8 Speed: 5 Initiative: +1 #Class Features Healer's Lore Healing Word (Hybrid) Battlefront Leader Inspiring Word (Hybrid) # Trained Skills Athletics +10 Heal +9 Nature +9 Religion +7 # Feats Armored Warlord Hybrid Talent (Channel Divinity: Healer's Mercy) Mending Spirit Spirit Talker # Powers # Class Feature Powers (including those gained from Multi-class feats) Channel Divinity : Healer's Mercy Healing Word (1/Encounter) Inspiring Word (1/Encounter) Battlefront Shift Call Spirit Companion (Standard Action) Spirit's Prey (Encounter) Speak with Spirits (Daily) Healing Spirit (1/Encounter) # At-Will Attacks Paint the Bull's Eye Righteous Brand Wolf Pack Tactics # Encounter Attacks L1: Race the Arrow L3: Hammer of the Gods # Daily Attack L1: Shield of the Gods # Utility L2: Knight's Move # Magic Items +2 Distant Javelin +2 Drakescale Armor +1 Amulet of Protection This time, I can buy slightly better magic items than usual L4 PC, as the PCs are now almost reaching L5. I made him into a Hybrid Cleric/Warlord to gain High AC, good at-will melee weapon and ranged weapon powers, and Channel Divinity: Healer's Mercy (via Hybrid Talent Feat). I have also added 2 shaman multi-class feats to allow him use Healing Spirit 1/Encounter. So, he can use 3 different minor action Healing powers per Encounter and Healer's Mercy. I hope this is enough to support the entire party. Please give me optimizations and suggestions. I am wondering if I should replace Wolf Pack Tactics into Direct the Strike, to have an at-will attack power which grants a free BA. All the other PCs have more than descent BA (even the Wizard has Magic Missile). Other suggestions and ideas are welcomed. [/QUOTE]
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