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General Tabletop Discussion
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What level of support do you want in your Adventure Path?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4547928" data-attributes="member: 710"><p>I really don't know.</p><p></p><p>I found some of the Pathfinder stuff interesting, for example the Savage Tides background. But ultimately, as a player I didn't use much of it, and it wasn't really of use during the campaign (except maybe as a power-up for the characters in general). If we would play a little more loose with the path, we might get more out of this background stuff, but most of the time, everything we need to know is in the adventures already!</p><p></p><p>For the H/P/E series of 4E (not precisely an adventure path), I used only the idea (but not the implementation) of the ritual skill challenge in the final encounter. </p><p></p><p>Maybe mere background material is useless (to me). It should tie into the Path - maybe put a different spin on a villains (that the PCs will notice), add some spice to a particular encounter, propose an alternate solution or implementation of a situation. But I might go without that, too. </p><p></p><p>I am not sure about creating a fully fledged setting with an adventure path - it hinders adaptability, I think, so keeping a lot of loose ends might be good. On the other hand, considering that a path can bring you from level 1 to 20/30, it might make sense to establish a setting for it. Question is - do you really want to re-use the setting? I don't think that can be answered on a general basis...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4547928, member: 710"] I really don't know. I found some of the Pathfinder stuff interesting, for example the Savage Tides background. But ultimately, as a player I didn't use much of it, and it wasn't really of use during the campaign (except maybe as a power-up for the characters in general). If we would play a little more loose with the path, we might get more out of this background stuff, but most of the time, everything we need to know is in the adventures already! For the H/P/E series of 4E (not precisely an adventure path), I used only the idea (but not the implementation) of the ritual skill challenge in the final encounter. Maybe mere background material is useless (to me). It should tie into the Path - maybe put a different spin on a villains (that the PCs will notice), add some spice to a particular encounter, propose an alternate solution or implementation of a situation. But I might go without that, too. I am not sure about creating a fully fledged setting with an adventure path - it hinders adaptability, I think, so keeping a lot of loose ends might be good. On the other hand, considering that a path can bring you from level 1 to 20/30, it might make sense to establish a setting for it. Question is - do you really want to re-use the setting? I don't think that can be answered on a general basis... [/QUOTE]
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What level of support do you want in your Adventure Path?
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