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What level should this spell be?
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<blockquote data-quote="77IM" data-source="post: 7550724" data-attributes="member: 12377"><p>This is how I'd build this spell.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><u>Drain Stamina</u></strong></p> <p style="margin-left: 20px"><em>3rd-level necromancy</em></p> <p style="margin-left: 20px"><strong>Casting time:</strong> 1 action</p> <p style="margin-left: 20px"><strong>Range:</strong> 30 feet</p> <p style="margin-left: 20px"><strong>Components:</strong> V, S, M (a preserved stirge proboscis)</p> <p style="margin-left: 20px"><strong>Duration:</strong> Concentration, up to 1 minute</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Chose a creature you can see within range. At the beginning of each of that creature's turns, it must make a Constitution save. On a failure, the creature gains one level of exhaustion. On a success, the spell ends.</p> <p style="margin-left: 20px"></p><p></p><p>Notes:</p><p> - 3rd level seems fine. This is not a really great spell for PCs to cast. It may have some utility against BBEGs. But it is absolutely terrifying in the hands of an NPC spellcaster, or worse, as a spell-like ability on multiple monsters.</p><p> - This should definitely be a Con save and not a Con check. Players expect to resist abilities like this by using Con saves, and build their characters accordingly, and making it a check instead doesn't really sound like much fun, nor make much sense.</p><p> - I shortened the range to 30 feet -- and then took out the part about "if you leave the range of the spell, it ends." This is considerably simpler in play. It does allow for some bad hit-and-run spellcasting, especially at higher levels, but I think the repeated saving throws should alleviate some of this.</p><p> - Preserved stirge proboscis was the best material I could come up with off the top of my head.</p></blockquote><p></p>
[QUOTE="77IM, post: 7550724, member: 12377"] This is how I'd build this spell. [INDENT] [B][U]Drain Stamina[/U][/B] [I]3rd-level necromancy[/I] [B]Casting time:[/B] 1 action [B]Range:[/B] 30 feet [B]Components:[/B] V, S, M (a preserved stirge proboscis) [B]Duration:[/B] Concentration, up to 1 minute Chose a creature you can see within range. At the beginning of each of that creature's turns, it must make a Constitution save. On a failure, the creature gains one level of exhaustion. On a success, the spell ends. [/INDENT] Notes: - 3rd level seems fine. This is not a really great spell for PCs to cast. It may have some utility against BBEGs. But it is absolutely terrifying in the hands of an NPC spellcaster, or worse, as a spell-like ability on multiple monsters. - This should definitely be a Con save and not a Con check. Players expect to resist abilities like this by using Con saves, and build their characters accordingly, and making it a check instead doesn't really sound like much fun, nor make much sense. - I shortened the range to 30 feet -- and then took out the part about "if you leave the range of the spell, it ends." This is considerably simpler in play. It does allow for some bad hit-and-run spellcasting, especially at higher levels, but I think the repeated saving throws should alleviate some of this. - Preserved stirge proboscis was the best material I could come up with off the top of my head. [/QUOTE]
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What level should this spell be?
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