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What levels should the D&D Pantheon Gods be?
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<blockquote data-quote="Jhaelen" data-source="post: 4724924" data-attributes="member: 46713"><p>Ah, okay, so I wasn't totally wrong. I think 'Maglubiyet' is also a racial god of ... bugbears, or something...</p><p></p><p>In 3E Vecna was the only core god that didn't exist in my campaign setting. Vecna was a mortal, right? How does ascending to godhood work, anyway? If I remember the backstory from MotP correctly, technically, the Raven Queen is an example for this, too.</p><p></p><p>Bahamut and Tiamat, well, to me they've always been just big dragons, not gods. I guess, that's where I deviated from the core assumptions. I mean, how does borrowing the name of a Babylonian deity turn a critter into a god?</p><p></p><p>Similarly, I'm bothered about using the term 'demigod' for the epic destiny in 4E. How can someone <em>become</em> a demigod? I mean, you can't become a half-elf, either. You have to be born as one!</p><p></p><p>What are the qualities that define a god? Is being able to grant spells to followers important? In the Darksun setting the sorcerer kings were able to do this. In Ravenloft the Lords of a Realm were all-powerful within their realm (similar to Demon Princes and Archdukes of Hell). Does that make them gods? I don't think so. Is it simply the fact that they are worshipped by followers (or cultists)? That would make it quite easy to qualify as a god.</p><p></p><p>Let's look at some other systems:</p><p>- In Earthdawn there are no gods. There are passions, but they aren't worshipped like gods (though there are Questors dedicated to them which are granted certain powers). You cannot affect them in any way and they rarely (if ever) directly interfere with Namegivers.</p><p>- In Ars Magica there's the gods of the predominant real-world religions (Christianity, Judaism, and Islam) which are all-powerful. And then there's the pagan gods of the Greek, Roman, Egyptian, German, etc. pantheons which are just powerful Faeries.</p><p></p><p>Ah, well, I think, I'm not getting anywhere here. I just don't like the idea of fighting (and killing) gods.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4724924, member: 46713"] Ah, okay, so I wasn't totally wrong. I think 'Maglubiyet' is also a racial god of ... bugbears, or something... In 3E Vecna was the only core god that didn't exist in my campaign setting. Vecna was a mortal, right? How does ascending to godhood work, anyway? If I remember the backstory from MotP correctly, technically, the Raven Queen is an example for this, too. Bahamut and Tiamat, well, to me they've always been just big dragons, not gods. I guess, that's where I deviated from the core assumptions. I mean, how does borrowing the name of a Babylonian deity turn a critter into a god? Similarly, I'm bothered about using the term 'demigod' for the epic destiny in 4E. How can someone [i]become[/i] a demigod? I mean, you can't become a half-elf, either. You have to be born as one! What are the qualities that define a god? Is being able to grant spells to followers important? In the Darksun setting the sorcerer kings were able to do this. In Ravenloft the Lords of a Realm were all-powerful within their realm (similar to Demon Princes and Archdukes of Hell). Does that make them gods? I don't think so. Is it simply the fact that they are worshipped by followers (or cultists)? That would make it quite easy to qualify as a god. Let's look at some other systems: - In Earthdawn there are no gods. There are passions, but they aren't worshipped like gods (though there are Questors dedicated to them which are granted certain powers). You cannot affect them in any way and they rarely (if ever) directly interfere with Namegivers. - In Ars Magica there's the gods of the predominant real-world religions (Christianity, Judaism, and Islam) which are all-powerful. And then there's the pagan gods of the Greek, Roman, Egyptian, German, etc. pantheons which are just powerful Faeries. Ah, well, I think, I'm not getting anywhere here. I just don't like the idea of fighting (and killing) gods. [/QUOTE]
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