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What levels should the D&D Pantheon Gods be?
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<blockquote data-quote="S'mon" data-source="post: 5705006" data-attributes="member: 463"><p>I think the odd thing there is Lolth being 'Greater', she was only a lesser goddess bumped up demon princess in 1e. But yes I don't think combat threat level should be directly determined by worshipper base - Aphrodite is a powerful goddess but not a powerful combatant. Maybe demons like Lolth, Orcus etc are unusually dangerous combatants, that would seem reasonable.</p><p></p><p>BTW if a 30th level PC is a Demigod, that implies an equivalent NPC demigod would be a 30th level Elite, which is equivalent to a 25th level Solo. However I just statted out the God Emperor Hatulin Seiheitt, demigod or hero deity exarch of Natch Ur, god of the deep earth, as a 30th level Solo. In the 3e Wilderlands stats he's listed as 50th level, so that's actually a comedown for him! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>The God-Emperor Hatulin Seiheitt Level 30 Solo Controller (Leader)</p><p>Medium natural humanoid XP 95,000</p><p>Initiative +24 Senses Perception +23; darkvision</p><p>Vigour of Natch Ur aura 5; allies who start their turn within the area gain 15 temporary hit points.</p><p>HP 554; Bloodied 277</p><p>AC 44; Fortitude 41; Reflex 41; Will 44</p><p>Immune fear; Resist 15 acid, 20 poison, 20 radiant</p><p>Saving Throws +5 </p><p>Speed 7 , Swim 6 </p><p>Action Points 2</p><p> Indomitability of the Gods (no action; at-will) </p><p>Haulin may save against any and all effects upon him which include Daze/Stun/Dominate at the beginning of his turn (at +5 for being a Solo), but after any ongoing damage has been taken. He makes a single save to eliminate all such effects. He saves normally at the end of his turn. </p><p> Vicious Harrier (at-will) </p><p>If Hatulin and an ally are both adjacent to the same enemy, that enemy grants combat advantage to them even if they are not flanking.</p><p>R Iron Gaze (minor; at-will) • Charm, Fear</p><p>Ranged 10; +33 vs Will; 3d8 + 24 psychic damage, and the target is stunned (save ends). </p><p>m Ebon Mace of Natch Ur +6 (standard; at-will) • Fear, Weapon</p><p>Reach 2; +35 vs AC; 4d8 + 20 damage (crit 19-20 6d8+52), plus the target is pushed 2 and knocked prone.</p><p>A Cthonic Tentacles of the Deep Earth (standard; recharge 4 5 6) • Divine</p><p>Area burst 2 within 20; +33 vs Fortitude; 4d6 + 24 damage, and each target is restrained until the end of Hatulin's next turn.</p><p>A Invocation of Natch Ur (standard; recharge 3 4 5 6) • Psychic</p><p>Area burst 2 within 20; +33 vs Will; 4d6 + 24 psychic damage, and ongoing 20 psychic damage (save ends)</p><p>C Inspiration (minor 1/turn; at-will) </p><p>Close burst 20; one ally in the burst can shift-1 and make an immediate basic melee attack against a target in its reach; for that attack, if the target is immobilized (including stunned or restrained), the ally gains a +15 bonus to damage rolls and deals a critical hit on a roll of 16–20</p><p>C Divine Inspiration (minor; encounter) </p><p>Close burst 10; all allies in the burst gains a +15 bonus to damage rolls and deal a critical hit on a roll of 16–20, until the end of Hatulin’s next turn. (This bonus damage does not stack with Inspiration.)</p><p>Alignment Evil Languages Common, Goblin, Primordial, Supernal</p><p>Skills Athletics +30, Intimidate +29, Religion +28</p><p>Str 31 (+25) Dex 28 (+24) Wis 26 (+23)</p><p>Con 29 (+24) Int 27 (+23) Cha 28 (+24)</p></blockquote><p></p>
[QUOTE="S'mon, post: 5705006, member: 463"] I think the odd thing there is Lolth being 'Greater', she was only a lesser goddess bumped up demon princess in 1e. But yes I don't think combat threat level should be directly determined by worshipper base - Aphrodite is a powerful goddess but not a powerful combatant. Maybe demons like Lolth, Orcus etc are unusually dangerous combatants, that would seem reasonable. BTW if a 30th level PC is a Demigod, that implies an equivalent NPC demigod would be a 30th level Elite, which is equivalent to a 25th level Solo. However I just statted out the God Emperor Hatulin Seiheitt, demigod or hero deity exarch of Natch Ur, god of the deep earth, as a 30th level Solo. In the 3e Wilderlands stats he's listed as 50th level, so that's actually a comedown for him! :lol: The God-Emperor Hatulin Seiheitt Level 30 Solo Controller (Leader) Medium natural humanoid XP 95,000 Initiative +24 Senses Perception +23; darkvision Vigour of Natch Ur aura 5; allies who start their turn within the area gain 15 temporary hit points. HP 554; Bloodied 277 AC 44; Fortitude 41; Reflex 41; Will 44 Immune fear; Resist 15 acid, 20 poison, 20 radiant Saving Throws +5 Speed 7 , Swim 6 Action Points 2 Indomitability of the Gods (no action; at-will) Haulin may save against any and all effects upon him which include Daze/Stun/Dominate at the beginning of his turn (at +5 for being a Solo), but after any ongoing damage has been taken. He makes a single save to eliminate all such effects. He saves normally at the end of his turn. Vicious Harrier (at-will) If Hatulin and an ally are both adjacent to the same enemy, that enemy grants combat advantage to them even if they are not flanking. R Iron Gaze (minor; at-will) • Charm, Fear Ranged 10; +33 vs Will; 3d8 + 24 psychic damage, and the target is stunned (save ends). m Ebon Mace of Natch Ur +6 (standard; at-will) • Fear, Weapon Reach 2; +35 vs AC; 4d8 + 20 damage (crit 19-20 6d8+52), plus the target is pushed 2 and knocked prone. A Cthonic Tentacles of the Deep Earth (standard; recharge 4 5 6) • Divine Area burst 2 within 20; +33 vs Fortitude; 4d6 + 24 damage, and each target is restrained until the end of Hatulin's next turn. A Invocation of Natch Ur (standard; recharge 3 4 5 6) • Psychic Area burst 2 within 20; +33 vs Will; 4d6 + 24 psychic damage, and ongoing 20 psychic damage (save ends) C Inspiration (minor 1/turn; at-will) Close burst 20; one ally in the burst can shift-1 and make an immediate basic melee attack against a target in its reach; for that attack, if the target is immobilized (including stunned or restrained), the ally gains a +15 bonus to damage rolls and deals a critical hit on a roll of 16–20 C Divine Inspiration (minor; encounter) Close burst 10; all allies in the burst gains a +15 bonus to damage rolls and deal a critical hit on a roll of 16–20, until the end of Hatulin’s next turn. (This bonus damage does not stack with Inspiration.) Alignment Evil Languages Common, Goblin, Primordial, Supernal Skills Athletics +30, Intimidate +29, Religion +28 Str 31 (+25) Dex 28 (+24) Wis 26 (+23) Con 29 (+24) Int 27 (+23) Cha 28 (+24) [/QUOTE]
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