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What makes a Campaign setting Interesting to You?
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<blockquote data-quote="Varianor Abroad" data-source="post: 2951559" data-attributes="member: 12425"><p>In reverse order:</p><p></p><p>"Too topheavy campaigns". Yes, I find those less satisfying to run not because my players might have read everything-there-is-to-know about the setting, but because it is so firmly and completely detailed. I love to make up things on my own all the time. I need the free form campaign world. A skeleton world is much better for me. I might at a future date be tempted to take out my original Greyhawk Gazetteer (in the brown slightly oversized cardstock double folder as opposed to the box, which I also have).</p><p></p><p>"What I like." This is a very varied topic. In general, I like good or excellent writing. It has to draw me in and keep my interest. If I find myself reading the setting and sparks start to fly, then that's an excellent sign. If I find myself constantly putting the book down or my attention wandering, then it's not so good. I also enjoy settings with a moderate twist of some sort more than the truly extreme. Players like stretching their limits a bit - but not to an extreme. Example: I enjoyed SkyRealms of Jorune when it came out. It was a marvelous world. But try to get players to read and absorb and play that deep a background? Fuhgeddaboutit.</p><p></p><p>I also enjoy settings that cover player needs well. My needs as DM include being entertained by the material. My players needs don't. They need to know where they start, what they can do, and where they can buy stuff.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2951559, member: 12425"] In reverse order: "Too topheavy campaigns". Yes, I find those less satisfying to run not because my players might have read everything-there-is-to-know about the setting, but because it is so firmly and completely detailed. I love to make up things on my own all the time. I need the free form campaign world. A skeleton world is much better for me. I might at a future date be tempted to take out my original Greyhawk Gazetteer (in the brown slightly oversized cardstock double folder as opposed to the box, which I also have). "What I like." This is a very varied topic. In general, I like good or excellent writing. It has to draw me in and keep my interest. If I find myself reading the setting and sparks start to fly, then that's an excellent sign. If I find myself constantly putting the book down or my attention wandering, then it's not so good. I also enjoy settings with a moderate twist of some sort more than the truly extreme. Players like stretching their limits a bit - but not to an extreme. Example: I enjoyed SkyRealms of Jorune when it came out. It was a marvelous world. But try to get players to read and absorb and play that deep a background? Fuhgeddaboutit. I also enjoy settings that cover player needs well. My needs as DM include being entertained by the material. My players needs don't. They need to know where they start, what they can do, and where they can buy stuff. [/QUOTE]
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