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What makes a controller a controller?
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<blockquote data-quote="igniz13" data-source="post: 5262116" data-attributes="member: 90483"><p>I don't even know what to quote right now, you're just missing the point.</p><p></p><p>A Cleric is there to lead.</p><p>A Controller is there to control.</p><p></p><p>Firestorm, the example power you used, is not a strong Controller power, it's just an AOE that does damage and it's not a strong Leader power either.</p><p></p><p>The Cleric doesn't have a trend of control through out his powers, there aren't many powers you could throw on top of Firestorm to increase it's control or damage. But a Controller has plenty, available at-will and at lower level than the Cleric.</p><p></p><p>Every class can take a power that suits it's own desires, but the way they use those powers will often be inline with their own approach to combat, as has been explained before.</p><p></p><p>Think about why a Cleric might cast Firestorm. It's more likely to protect his allies than it is to hurt an enemy. Because without some form of control to keep an enemy in the burst, the enemies just going to walk out or deal with it. So it's far less useful as Control without someone to throw control on-top of it. Where's that Control going to come from?</p><p></p><p>The other classes? They may have some control, they may not, the controller most likely will.</p><p></p><p>That's the entire point that's trying to be conveyed, Wizards bring these effects to help with the tactics of their comrades.</p><p></p><p>If you look at Blinding Barrage as another example you used, it's not the best damage dealing power, which is what the Striker is meant to be doing.</p><p></p><p>If you look at the encounter powers, Dazing Strike (the power I picked up on) is good for continueing CA and sometimes useful for granting Daze as an effect, but it's not as good as Torturous Strike for damage or Positioning Strike for accuracy.</p><p></p><p>Picking a control power isn't always logical for a non-controller, for a controller, anything but a controller power becomes odd.</p></blockquote><p></p>
[QUOTE="igniz13, post: 5262116, member: 90483"] I don't even know what to quote right now, you're just missing the point. A Cleric is there to lead. A Controller is there to control. Firestorm, the example power you used, is not a strong Controller power, it's just an AOE that does damage and it's not a strong Leader power either. The Cleric doesn't have a trend of control through out his powers, there aren't many powers you could throw on top of Firestorm to increase it's control or damage. But a Controller has plenty, available at-will and at lower level than the Cleric. Every class can take a power that suits it's own desires, but the way they use those powers will often be inline with their own approach to combat, as has been explained before. Think about why a Cleric might cast Firestorm. It's more likely to protect his allies than it is to hurt an enemy. Because without some form of control to keep an enemy in the burst, the enemies just going to walk out or deal with it. So it's far less useful as Control without someone to throw control on-top of it. Where's that Control going to come from? The other classes? They may have some control, they may not, the controller most likely will. That's the entire point that's trying to be conveyed, Wizards bring these effects to help with the tactics of their comrades. If you look at Blinding Barrage as another example you used, it's not the best damage dealing power, which is what the Striker is meant to be doing. If you look at the encounter powers, Dazing Strike (the power I picked up on) is good for continueing CA and sometimes useful for granting Daze as an effect, but it's not as good as Torturous Strike for damage or Positioning Strike for accuracy. Picking a control power isn't always logical for a non-controller, for a controller, anything but a controller power becomes odd. [/QUOTE]
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