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What makes a controller a controller?
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<blockquote data-quote="igniz13" data-source="post: 5269241" data-attributes="member: 90483"><p>Well, you didn't really expand on your own concept.</p><p></p><p>I had that idea for a martial controller, melee as an Iaido master and ranged as just some bow guy / marksman</p><p></p><p>I focused on the Iaido master build first as that's what I really wanted to play at the time and made a bunch of immediate powers along with powers that had additional effects after the initial attack.</p><p></p><p>An immediate attack power example would be you shifting and attacking a foe and gaining CA for the attack.</p><p></p><p>An after effect power might be attacking someone and enemies taking damage if they started their turn adjacent to you. Or such.</p><p></p><p>Another way I approached the challenge was with a ranged defender who had the elemental power source.</p><p></p><p>You'd mark an enemy in a similar way to Divine Challenge (but with more range) and the target would be subject to an Elemental Burst if they attacked someone other than you. This elemental burst would do random things to the attacker, but none were good for them.</p><p></p><p>You then had a bunch of powers that could trigger this Elemental Burst under varying conditions, with your power subjecting others to your mark and thus Elemental Burst.</p><p></p><p>So you might end up with a few people marked with your "Entropic Challenge" and when one triggered it, something bad might happen to them or someone else who was marked.</p><p></p><p>Then you'd have powers that further punished an Elemental Burst.</p><p></p><p>It was a bit crazy.</p></blockquote><p></p>
[QUOTE="igniz13, post: 5269241, member: 90483"] Well, you didn't really expand on your own concept. I had that idea for a martial controller, melee as an Iaido master and ranged as just some bow guy / marksman I focused on the Iaido master build first as that's what I really wanted to play at the time and made a bunch of immediate powers along with powers that had additional effects after the initial attack. An immediate attack power example would be you shifting and attacking a foe and gaining CA for the attack. An after effect power might be attacking someone and enemies taking damage if they started their turn adjacent to you. Or such. Another way I approached the challenge was with a ranged defender who had the elemental power source. You'd mark an enemy in a similar way to Divine Challenge (but with more range) and the target would be subject to an Elemental Burst if they attacked someone other than you. This elemental burst would do random things to the attacker, but none were good for them. You then had a bunch of powers that could trigger this Elemental Burst under varying conditions, with your power subjecting others to your mark and thus Elemental Burst. So you might end up with a few people marked with your "Entropic Challenge" and when one triggered it, something bad might happen to them or someone else who was marked. Then you'd have powers that further punished an Elemental Burst. It was a bit crazy. [/QUOTE]
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