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What makes a good adventure for DM's?
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<blockquote data-quote="DanielSchenstrom" data-source="post: 1467874" data-attributes="member: 15304"><p>Apart from ease of use, when I read them, I look for inspiration. I look for scenes. Descriptions and setups that makes my brain start to think "this is how I'll present this". If the text doesn't inspire me I know I'll give a dull performance.</p><p></p><p>I don't presume everyone who reads this has played avery module I have so I'll use a pop culture reference instead.</p><p></p><p>Terminator 2. That's what I look for in a module. Scenes like where the truck jumps off the bridge, or when the T´s are fighting, ramming each other into the walls, or when they confront the scientist and T2 cuts open his arm.</p><p></p><p>I like for the modules to have the balance I enjoy. Some over the top action, some interactions with unique NPCs, a mystery or two and an unusual environment.</p><p>I also like them to include enough background information if I want to continue using the area and NPCs after the module is finished.</p><p></p><p>I haven't bought a new module since back when Spelljammer was a published line, altough I do buy lots of old modules, or get them after the line's ended. (I'm a bit of a collector.)</p></blockquote><p></p>
[QUOTE="DanielSchenstrom, post: 1467874, member: 15304"] Apart from ease of use, when I read them, I look for inspiration. I look for scenes. Descriptions and setups that makes my brain start to think "this is how I'll present this". If the text doesn't inspire me I know I'll give a dull performance. I don't presume everyone who reads this has played avery module I have so I'll use a pop culture reference instead. Terminator 2. That's what I look for in a module. Scenes like where the truck jumps off the bridge, or when the T´s are fighting, ramming each other into the walls, or when they confront the scientist and T2 cuts open his arm. I like for the modules to have the balance I enjoy. Some over the top action, some interactions with unique NPCs, a mystery or two and an unusual environment. I also like them to include enough background information if I want to continue using the area and NPCs after the module is finished. I haven't bought a new module since back when Spelljammer was a published line, altough I do buy lots of old modules, or get them after the line's ended. (I'm a bit of a collector.) [/QUOTE]
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