Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What makes a good adventure for DM's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emirikol" data-source="post: 1472147" data-attributes="member: 10638"><p>Yes, we've found in Living Greyhawk scenario writing that bottlenecks are baaaaaaaaad. Any 'check' that is required in order to move the plot along is a baaaaaaaaad idea. That's a good joke about having 'ranks in PLOT' ha! ha!</p><p></p><p>Examples:</p><p>Must find a secret door to get to the final room</p><p>Must have a ranger or a tracker in the party in order to get to the next encounter (otherwise you have to go to town to hire somebody)</p><p>Must have a bard or someone with a specific knowledge skill along in order to understand the main meaning of the plots</p><p>Must have a good cleric to use 'turn undead power focus' to activate a door or gem</p><p>Must NOT kill a particular character in order to advance the plot </p><p>Must figure out a complicated OOC "trick" in order to get to final room</p><p>Must have a person with disable device in order to get to the next room </p><p>etc.</p><p></p><p>Adventures instead should have deliberate plots that players will remember, and be _enhanced_ by the actions of the characters. Skill checks should be rewarded and rarely are very effectively. I've seen parties of LG people say, "We don't need a Rogue, we'll just send the Barbarian in with his Trap sense. Rogues are worthless." Well, when a scenario considers the interesting things that each class can do, it can become a lot more fun for ALL players and the DM.</p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1472147, member: 10638"] Yes, we've found in Living Greyhawk scenario writing that bottlenecks are baaaaaaaaad. Any 'check' that is required in order to move the plot along is a baaaaaaaaad idea. That's a good joke about having 'ranks in PLOT' ha! ha! Examples: Must find a secret door to get to the final room Must have a ranger or a tracker in the party in order to get to the next encounter (otherwise you have to go to town to hire somebody) Must have a bard or someone with a specific knowledge skill along in order to understand the main meaning of the plots Must have a good cleric to use 'turn undead power focus' to activate a door or gem Must NOT kill a particular character in order to advance the plot Must figure out a complicated OOC "trick" in order to get to final room Must have a person with disable device in order to get to the next room etc. Adventures instead should have deliberate plots that players will remember, and be _enhanced_ by the actions of the characters. Skill checks should be rewarded and rarely are very effectively. I've seen parties of LG people say, "We don't need a Rogue, we'll just send the Barbarian in with his Trap sense. Rogues are worthless." Well, when a scenario considers the interesting things that each class can do, it can become a lot more fun for ALL players and the DM. jh .. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a good adventure for DM's?
Top