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What makes a paladin fall?
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<blockquote data-quote="Jezrael" data-source="post: 53179" data-attributes="member: 1591"><p>Overzealousness does it in my campaigns usually, mainly because of the way alignment works...</p><p></p><p>Your average (read, mortal, non-cleric, non fallen/blackguard, oh yes and non PC, but that's another discussion) "evil" person in a game (or at least my game) isn't usually the psychomurdering type, they could be anything from the sociopath at the extremes to a merchant who bilks people out of their money to a thief who steals because he enjoys it, and anything in between. The problem comes when the players in the game treat all evil as the same, and start smiting away, killing a merchant for fleecing people is a bit much, and if the thief doesn't put up a fight he should be turned in to the proper authorities, not killed out of hand because "he's evil".</p><p></p><p>Players often forget that evil also can mean selfish, it doesn't mean that everyone is a megalomaniacal fiend bent on world domination, unfortunately for the paladins in my games often forget to...temper their responses appropriately. In that case:</p><p></p><p>Paladin fall down, go boom.</p></blockquote><p></p>
[QUOTE="Jezrael, post: 53179, member: 1591"] Overzealousness does it in my campaigns usually, mainly because of the way alignment works... Your average (read, mortal, non-cleric, non fallen/blackguard, oh yes and non PC, but that's another discussion) "evil" person in a game (or at least my game) isn't usually the psychomurdering type, they could be anything from the sociopath at the extremes to a merchant who bilks people out of their money to a thief who steals because he enjoys it, and anything in between. The problem comes when the players in the game treat all evil as the same, and start smiting away, killing a merchant for fleecing people is a bit much, and if the thief doesn't put up a fight he should be turned in to the proper authorities, not killed out of hand because "he's evil". Players often forget that evil also can mean selfish, it doesn't mean that everyone is a megalomaniacal fiend bent on world domination, unfortunately for the paladins in my games often forget to...temper their responses appropriately. In that case: Paladin fall down, go boom. [/QUOTE]
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