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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="pemerton" data-source="post: 7439090" data-attributes="member: 42582"><p>Either? Both?</p><p></p><p>I imagine ENworld comes up fairly easily on any sort of Google for 5e advice. So it's one important community. It's not the whole of it.</p><p></p><p>Are you saying that 5e players are already pushing for a highly GM-curated experience and hence driving out wargame-type players?</p><p></p><p>Sure. But suppose someone posts saying, say, "Ever since my group saw what a GWM fighter can do damage-wise, we're seeing other sorts of fighter archetypes crowded out." What sort of response to that is helpful?</p><p></p><p>Telling the poster that his/her players are sucky DPR-obsessives doesn't seem, to me, the right way to go. Flagging a range of alternatives - from feat-banning to house-ruling to comparable feats for other fighting styles - isn't the only possible response, but seems healthier.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7439090, member: 42582"] Either? Both? I imagine ENworld comes up fairly easily on any sort of Google for 5e advice. So it's one important community. It's not the whole of it. Are you saying that 5e players are already pushing for a highly GM-curated experience and hence driving out wargame-type players? Sure. But suppose someone posts saying, say, "Ever since my group saw what a GWM fighter can do damage-wise, we're seeing other sorts of fighter archetypes crowded out." What sort of response to that is helpful? Telling the poster that his/her players are sucky DPR-obsessives doesn't seem, to me, the right way to go. Flagging a range of alternatives - from feat-banning to house-ruling to comparable feats for other fighting styles - isn't the only possible response, but seems healthier. [/QUOTE]
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Community
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What makes Great Weapon Master and Sharpshooter so good?
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