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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="Coroc" data-source="post: 7439269" data-attributes="member: 6895991"><p>I will do a Little math just in my head:</p><p></p><p>Lets asume char A Str 16 GWM, Char B Str 18 without GWM. Both got +3 prof. Both use a greataxe for average damage of 7</p><p></p><p></p><p>Mob1 AC12</p><p></p><p>Char A hits on a rolled (12+5-3-3) 11 and up so 45% of the time for 7+3 +10 =20 average</p><p></p><p>Char B hits on a rolled (12+0-3-4) 7 and up so 65% of the time for 7+4+0=11 average</p><p></p><p>Mob2 AC18</p><p></p><p>Char A hits on a rolled (18+5-3-3) 17 and up so 15% of the time for 7+3 +10 =20 average</p><p></p><p>Char B hits on a rolled (18+0-3-4) 11 and up so 45% of the time for 7+4+0=11 average</p><p></p><p>Fazit: </p><p></p><p>Char B hits the high AC mob as reliable as Char A the low AC mob.</p><p></p><p>If you asume a 50% Chance to hit gives a balanced average fight then Char B does down both Mobs in average time</p><p></p><p>Char A does down Mob1 in half the time that char B would Need, hence the felt OP in combat.</p><p></p><p>But without Advantage or at least bless Char A keeping his -5/+10 active with mob 2 Char B will hit this mob 3 times more often!</p><p>Let us do the math for my last Statement: 3*11=33. 1*20=20. So in plain comparison the guy without GWM does 50% more damage to the AC18 mob2.</p><p>If the GWM would Switch off -5/+10 then he would have a 5% reduced Chance to hit and 10% less damage vs the guy who took the ASI. well not exactly, ther is this reroll 1s rule which would equalize the damage output a bit.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7439269, member: 6895991"] I will do a Little math just in my head: Lets asume char A Str 16 GWM, Char B Str 18 without GWM. Both got +3 prof. Both use a greataxe for average damage of 7 Mob1 AC12 Char A hits on a rolled (12+5-3-3) 11 and up so 45% of the time for 7+3 +10 =20 average Char B hits on a rolled (12+0-3-4) 7 and up so 65% of the time for 7+4+0=11 average Mob2 AC18 Char A hits on a rolled (18+5-3-3) 17 and up so 15% of the time for 7+3 +10 =20 average Char B hits on a rolled (18+0-3-4) 11 and up so 45% of the time for 7+4+0=11 average Fazit: Char B hits the high AC mob as reliable as Char A the low AC mob. If you asume a 50% Chance to hit gives a balanced average fight then Char B does down both Mobs in average time Char A does down Mob1 in half the time that char B would Need, hence the felt OP in combat. But without Advantage or at least bless Char A keeping his -5/+10 active with mob 2 Char B will hit this mob 3 times more often! Let us do the math for my last Statement: 3*11=33. 1*20=20. So in plain comparison the guy without GWM does 50% more damage to the AC18 mob2. If the GWM would Switch off -5/+10 then he would have a 5% reduced Chance to hit and 10% less damage vs the guy who took the ASI. well not exactly, ther is this reroll 1s rule which would equalize the damage output a bit. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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