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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="Staffan" data-source="post: 7439345" data-attributes="member: 907"><p>Here's how I see it:</p><p></p><p>GWM and SS are good feats, possibly the best ones, but not as good as their detractors say they are (at least not Great Weapon Mastery).</p><p></p><p>In most cases, you would be better off with +2 to Strength or Dexterity. But one of the issues with the feats is that you can take them once you've gotten to Str/Dex 20, so you'll be even better. In addition, they do have a spectacular effect - +10 damage <strong>feels</strong> really big, even if it mathematically is compensated to some degree by not happening as often.</p><p></p><p>The feats shine more when you have ways of improving your accuracy, often coming from other party members. This is where Sharpshooter starts getting iffy - most characters who take the feat also have the Archery fighting style for +2 to hit, and they have a lower base damage than twohanders so the cost of a miss is lower.</p><p></p><p>There are also the secondary effects of the feats: the chance of extra attacks with GWM, and the accuracy benefits of SS. I don't really have a problem with GWM in this regard, because crits and dropping foes are rare enough that it won't be overwhelming. But the benefits of Sharpshooter both aid in accuracy, by removing the two main problems with ranged attacks - disadvantage for long range and the ease with which foes can have cover. That might be a problem.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7439345, member: 907"] Here's how I see it: GWM and SS are good feats, possibly the best ones, but not as good as their detractors say they are (at least not Great Weapon Mastery). In most cases, you would be better off with +2 to Strength or Dexterity. But one of the issues with the feats is that you can take them once you've gotten to Str/Dex 20, so you'll be even better. In addition, they do have a spectacular effect - +10 damage [B]feels[/B] really big, even if it mathematically is compensated to some degree by not happening as often. The feats shine more when you have ways of improving your accuracy, often coming from other party members. This is where Sharpshooter starts getting iffy - most characters who take the feat also have the Archery fighting style for +2 to hit, and they have a lower base damage than twohanders so the cost of a miss is lower. There are also the secondary effects of the feats: the chance of extra attacks with GWM, and the accuracy benefits of SS. I don't really have a problem with GWM in this regard, because crits and dropping foes are rare enough that it won't be overwhelming. But the benefits of Sharpshooter both aid in accuracy, by removing the two main problems with ranged attacks - disadvantage for long range and the ease with which foes can have cover. That might be a problem. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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