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What makes us care about combat balance in D&D?
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<blockquote data-quote="overgeeked" data-source="post: 6660967" data-attributes="member: 86653"><p>Definitely 7, by far for me. Both as a player and a DM. </p><p></p><p>That's why I still like bits and pieces of previous editions, they managed to get a few things 'right' that have been reverted, that I don't think should have been. As maligned as 4E is sometimes, at least every class in the game had general parity in contribution. Leaders could both heal a little and damage a little with their powers. They didn't have to stand back and do nothing whilst the rest of the party had fun pounding on the monsters. I get the 'well, he picked a healer' argument, but the simple counter is 'well, someone had to'. Just because the game is designed around someone having to play a healer doesn't mean that the healer's role in combat should be dull-as-dirt triage. </p><p></p><p>Cortex+ is a great system that definitely changes the dynamic up compared to D&D. The 'progression squish' from open ended bonuses in D&D to a series of d4-d12 in Cortex+ helps a lot. In D&D if you have a +2 and the other guy has a +20, you're <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed. In Cortex+ if you're rolling mostly d6s, you've still got a chance against the bloke with a d12 or two. </p><p></p><p>I definitely agree with the above post about the differences between Drama, Action, and Heroic being far more about theme and intent of design than anything to do with balance.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 6660967, member: 86653"] Definitely 7, by far for me. Both as a player and a DM. That's why I still like bits and pieces of previous editions, they managed to get a few things 'right' that have been reverted, that I don't think should have been. As maligned as 4E is sometimes, at least every class in the game had general parity in contribution. Leaders could both heal a little and damage a little with their powers. They didn't have to stand back and do nothing whilst the rest of the party had fun pounding on the monsters. I get the 'well, he picked a healer' argument, but the simple counter is 'well, someone had to'. Just because the game is designed around someone having to play a healer doesn't mean that the healer's role in combat should be dull-as-dirt triage. Cortex+ is a great system that definitely changes the dynamic up compared to D&D. The 'progression squish' from open ended bonuses in D&D to a series of d4-d12 in Cortex+ helps a lot. In D&D if you have a +2 and the other guy has a +20, you're :):):):)ed. In Cortex+ if you're rolling mostly d6s, you've still got a chance against the bloke with a d12 or two. I definitely agree with the above post about the differences between Drama, Action, and Heroic being far more about theme and intent of design than anything to do with balance. [/QUOTE]
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What makes us care about combat balance in D&D?
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