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What makes us care about combat balance in D&D?
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<blockquote data-quote="Neonchameleon" data-source="post: 6665425" data-attributes="member: 87792"><p>Yup. Balance in whatever the game is about is critically important.</p><p></p><p>However. Combat has been a major focus of play for more than thirty years. The Dragonlance Saga is about thirty years old - and was a railroad with combat being the primary point of system engagement due to its railroady nature. That was thirty years ago. And that both reflected and shaped the D&D of the time. Indeed the death knell of D&D being about exploration was sounded in 1989 with XP for GP being removed from the default rules with 2E - but it was already fringe long before that.</p><p></p><p>4e was the only D&D system ever that sat down and said "For the past two and a half decades this game has been more about combat than exploration. If we're going to have a combat-centric game we should make it <em>good</em> at that."</p><p></p><p></p><p></p><p>Hear, hear!</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6665425, member: 87792"] Yup. Balance in whatever the game is about is critically important. However. Combat has been a major focus of play for more than thirty years. The Dragonlance Saga is about thirty years old - and was a railroad with combat being the primary point of system engagement due to its railroady nature. That was thirty years ago. And that both reflected and shaped the D&D of the time. Indeed the death knell of D&D being about exploration was sounded in 1989 with XP for GP being removed from the default rules with 2E - but it was already fringe long before that. 4e was the only D&D system ever that sat down and said "For the past two and a half decades this game has been more about combat than exploration. If we're going to have a combat-centric game we should make it [I]good[/I] at that." Hear, hear! [/QUOTE]
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Community
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What makes us care about combat balance in D&D?
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