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General Tabletop Discussion
*Pathfinder & Starfinder
What makes us care about combat balance in D&D?
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<blockquote data-quote="pemerton" data-source="post: 6666204" data-attributes="member: 42582"><p>Maybe there's some confusion here over what is meant by "framing a PC into a scene".</p><p></p><p>Narrativist/"Story Now" play (in the Forge sense) is certainly comfortable with the GM framing the PCs, or an individual PC, into situations that foreground that PC's concerns and interests. In non-vanilla narrativist play, there are likely to be system elements intended to help with this (eg MHRP's Distinctions and Milestones; Burning Wheels Beliefs, Instincts, etc). In vanilla narrativist play, the GM is likely to follow informal player cues.</p><p></p><p>But the GM shouldn't be dictating the resolution of these scenes. Nor should the function of the scene simply be to provide <em>spotlight time</em>. In Story Now play, there is always something at stake. (Otherwise we wouldn't be getting story <em>now</em>. We'd be getting it later, after we've done with the stuff where nothing is at stake.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6666204, member: 42582"] Maybe there's some confusion here over what is meant by "framing a PC into a scene". Narrativist/"Story Now" play (in the Forge sense) is certainly comfortable with the GM framing the PCs, or an individual PC, into situations that foreground that PC's concerns and interests. In non-vanilla narrativist play, there are likely to be system elements intended to help with this (eg MHRP's Distinctions and Milestones; Burning Wheels Beliefs, Instincts, etc). In vanilla narrativist play, the GM is likely to follow informal player cues. But the GM shouldn't be dictating the resolution of these scenes. Nor should the function of the scene simply be to provide [I]spotlight time[/I]. In Story Now play, there is always something at stake. (Otherwise we wouldn't be getting story [I]now[/I]. We'd be getting it later, after we've done with the stuff where nothing is at stake.) [/QUOTE]
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What makes us care about combat balance in D&D?
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