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What makes your homebrew setting special?
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<blockquote data-quote="aco175" data-source="post: 7299459" data-attributes="member: 27385"><p>All my campaign worlds have been small and similar, like western Europe. It is what my group knows and likes so I do not change it. My group likes to have things like seasons and forests, knights on horseback, and dragons terrorizing the villages. We my one-shot to a desert or jungle, but mostly stay with what we know.</p><p></p><p>That said we tend to play in a part of the world that is small. I have 3 campaigns going on right now around Phandalin, Leilon, and Westbridge. I used to play FR back in 2e and moved away from it and now came back in 5e. I find that I cannot come up with the world details better than this and locations to go with them and the people interacting all make a world better than I can. In 3e I had a world, or most of a continent that was passed down from a friend and his group. It expanded and each adventuring group added to places and towns, but most were moddled the same. 4e had 2 countries on each side of a mountain range with the good guys along the coast and orc and goblin forces having enslaved the other side of the mountains. The PCs were in the middle of preventing the goblin forces from invading the other side and freeing the people long enslaved.</p><p></p><p>All in all, I find that published worlds create a good structure to build on. I can keep making up places around Phandalin to create a world. The NPCs and monsters make a good adventure and the gods can be FR or homemade and not matter much. I never run into players not likeing something because it is out of character with the world.</p></blockquote><p></p>
[QUOTE="aco175, post: 7299459, member: 27385"] All my campaign worlds have been small and similar, like western Europe. It is what my group knows and likes so I do not change it. My group likes to have things like seasons and forests, knights on horseback, and dragons terrorizing the villages. We my one-shot to a desert or jungle, but mostly stay with what we know. That said we tend to play in a part of the world that is small. I have 3 campaigns going on right now around Phandalin, Leilon, and Westbridge. I used to play FR back in 2e and moved away from it and now came back in 5e. I find that I cannot come up with the world details better than this and locations to go with them and the people interacting all make a world better than I can. In 3e I had a world, or most of a continent that was passed down from a friend and his group. It expanded and each adventuring group added to places and towns, but most were moddled the same. 4e had 2 countries on each side of a mountain range with the good guys along the coast and orc and goblin forces having enslaved the other side of the mountains. The PCs were in the middle of preventing the goblin forces from invading the other side and freeing the people long enslaved. All in all, I find that published worlds create a good structure to build on. I can keep making up places around Phandalin to create a world. The NPCs and monsters make a good adventure and the gods can be FR or homemade and not matter much. I never run into players not likeing something because it is out of character with the world. [/QUOTE]
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