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<blockquote data-quote="steeldragons" data-source="post: 7303360" data-attributes="member: 92511"><p>Steeldragons' World of Orea: Regions & Nations, Non-Human.</p><p></p><p>Let's knock out the major non-human species' geography and realms of influence and then move on...</p><p></p><p>"PC Races" in Orea can be looked upon (and chosen) in a rather simple Common/Uncommon/Rare breakdown. A general rule of thumb/thought would be to consider them in terms that roughly align with:</p><p> "Basic/BECM D&D" [Common] to "full AD&Dish list" [Uncommon] to "AD&D + some [1e's] Unearthed Arcana + supplemental/third party work" [Rare].</p><p></p><p>Common . . . . . . . . . . . . . . . . . . . . . . .Uncommon . . . . . . . . . . . . .Rare</p><p>Human, Freelander [default] . . . . . . . . . .Human, Thel . . . . . . . . . . . Dwarf, Naradun [northern]</p><p>Human, Mostralian . . . . . . . . . . . . . . . . Human, R'Hathi . . . . . . . . . .Elf, Kantiiri</p><p>Human, Grinlian . . . . . . . . . . . . . . . . . . Human, Gorunduun . . . . . . . Elf, ShiCynallae</p><p>Human, Tankuun . . . . . . . . . . . . . . . . . Satyr . . . . . . . . . . . . . . . . Zepharim (Orean winged folk)</p><p>Elf, Miralostae[default] . . . . . . . . . . . . . Half-Elf . . . . . . . . . . . . . . Jerali (Orean feline-folk, Thundercatsian minus the tech)</p><p>Dwarf, Daegun [southern, default] . . . . .Centaur . . . . . . . . . . . . . . .[rare exception: Lizardman] </p><p>Daelvar . . . . . . . . . . . . . . . . . . . . . . . Gnome . . . . . . . . . . . . . . . [rare exception: Ossan, Orean self-controlled werebear shapeshifters]</p><p>.................................................................................................[rare exception: Elf, ShiStaliiri]</p><p></p><p>So, that in mind...</p><p></p><p><strong>Miralosta/The Miralostae Elves</strong>: Literally, from the [Orean] elvish, "Those who Watch/Follow the Moon." Sometimes colloquially referred to as "the Watchers" or "Sentinel Elves" by humans. These most commonly encountered elvish people are the diaspora who left their homeland -defying their king- in the troubling times of the Scourge Wars to assist the fight against the forces of the Demon Godson, Aishapra. Like their ancient ancestors, the small nation of elves moved throughout the realms, trailing/leaving small communities in a number of areas in its wake before finding and settling in the great northern wood which they dubbed with their ruling/leader's house name, the Miralosta. The centuries have seen them become much more..."human." They are still elves, of course. Concerned with the preservation of nature, the arts, magic, excellence and precision in all they do, including training with arms and battle (they were, of course, a nation born in and grown out of War). But they also share a curiousity for exploration, outgoing/interested in the world around them, and have largely eschewed the strict house-caste system of their ShiStaliiri culture/roots, making them more relatable than either their haughty and superior ShiStaliiri kin or reclusive less-civilized cousins, the Kantiiri. The realm of Miralostae sits north of the Orean Plains, south of Gorundu, sandwiched by Daenfrii to the east, and northern Resahd/southern-eastern D'Ensior on its west. In the three centuries since its claim/founding, the elves of this "center//home" for all Miralostae elves has seen the rise of its capital city/fortress of their ruling king and queen and three impressive fortified "cities" in the eastern, southern and western principalities of the realm each ruled by one of the senior/most powerful houses' patriarchs and/or matriarchs with the princely title of "Regent."</p><p></p><p>The Miralostae are probably most renowned for their battleskill and capacity to mix the use of magic -second nature to most of them- with their skilled use of weapons. The high-flying Syplari Kii ("Hawk Blades" or "Hawk Guard"), astride intelligent giant hawk mounts, and mysterious order of the Sorarynae ("Golden Stags," a very discerning order of paladins), along with roving bands of Syar's ranger-priests, keep the wooded realm more than secured from would-be invaders. </p><p></p><p>The Miralostae still have caste-houses in their society, one's "Eres'ka," based on one's function/role within the society as a whole, much as the ShiStaliiri. The original split of the high elvish peoples, called by elves "the Mournful Parting," was led by the House of the Moon and several other less royal houses allied with it. They are simply much more relaxed about the eres'ka into which one is born, not letting it define one or one's interactions with individuals of other houses. In their original homeland, the interactions between houses now contained within the Miralostae nation would have been unthinkable. </p><p></p><p>Since the Mournful Parting and the fledgling nation-army's movements through the realms in pursuit of the defeat of Aishapra, small enclaves or individual families of elves that would, now, be considered "Miralostae" since their separation and subsequent exile from ShiStaliir, can be found in most realms: Ef'thriel and Larassal in the Freelands, the O'Douhn Forest in Grinlia, all through R'Hath, any of the Ancient Order of Mistwood's sacred woods, and even a few -often quite small- communities, if not individuals, in Orea's larger metropolitan centers.</p><p></p><p><strong>ShiStaliir/The ShiStaliiri </strong>["Those of the Blood of the Stars," Orea's take on "grey" elves] have been touched upon elsewhere, and inhabit a huge swathe of forests in the continent's southwest. But they are really not for PC consumption and only peripherally touched upon, more as historic reference points than in-game interactions or plot devices. It should be noted, the Shistaliiri possess vast riches and a wealth of magic, including several sacred items/treasures of their ancient past which feed and fuel the magic and protection of their kind and their realm. As one of -they would say "the"- original elvish race, ShiStaliiri are immortal, but can be slain. The Miralostae, it should be noted, are NO LONGER immortal, since their exile from ShiStaliir, though they are in possession of one of the great elvish treasures, a crystal orb called the Eye of Arinane. </p><p> </p><p><strong>The Daegun Mountains/Daegun ["Southern"] Dwarves</strong>: the southern peaks and mountain valleys of the Daegun mountains, separately the Freelands from the Aeiri Kros and points west, fall under the sceptre of one of Orea's greatest dwarvish realm, led by their king, Ortho Goldshield III. The center of the Daegun kingdom is their fortified city and great hall of Dundiran. The dwarves of the Daegun came prospecting to these mountains from the north some millennia ago and for a time leading to and during the Godswar, the dwarves of Daegun were all but unknown to the humans of their neighboring states. In the chaos that ensued, however, with the presentation of the Gifts of Doron to the lords of elves, men, and dwarves, the Daegun reentered the world above and beyond their stony halls and became one of Orea's greatest forces of good. Their natural skill as warriors, senses of duty and honor, and the strength of their convictions to their deities of Law and Order saw the dwarves of Daegun in the heart of many great tales and songs of battles won and evils thwarted. Like the Miralostae, the Daegun differ from the forebears of their ancestral home of Naradun -said to be the birthplace of all dwarf kind by the elder god, Oor- in their tolerance and willingness to interact with non-dwarf peoples and even sometimes, find honor with and appreciation for them and their specific talents. Today, the dwarves of Daegun are to be found living, mostly, throughout the Freelands if not in their own ancestral clan homes within and upon the mountains. But dwarvish traders, merchants, skilled artisans, masons and miners can be found nearly anywhere throughout the realms in the pursuit of trade, work,... and of course payment. </p><p></p><p><strong>The Naradun Mountains/Naradun ["Northern"] dwarves</strong>: Providing the northern barrier between Grinlia's Duchy of O'Douhn and "the Forbidden[or Forboding] North" sits one of the Orea's most ancient mountain range. It is a matter for the sages where it was once a part of the Worldcrest range or the Worldcrest a part of it, but it is stated as incontrovertible by any of the wise [and every dwarf!], that Naradun was the birthplace of the dwarvish people. Carved and sculpted from the roots of the mountain itself by the Elder God, Oor, "The Rocks of Oor," they were called. Oor used iron for their veins, granite for their sinew, adamantine for their will, platinum for their honor. Gold, silver, copper was woven into the most fine braided beards. These were the first dwarves, the Rocks of Oor, progenitors of the Naradun dwarves. They are haughty and superior though do engage in some trade with and mining for the crown of Grinlia, and maintain a traditionally dwarvish toughness, skill in battle, and particularly strong sense and adherence to "honor" (of one's self, one's clan, and by extension one's entire people). The Daegun view the Naradun as exhaustingly vain and vapid, overly concerned with etiquette and "rules," while the Naradun think of the Daegun as "bumpkins," rubes, and fickle oath-breakers. The lords of Naradun make their homes in palatial stone strongholds, endlessly burning forges, and vast feasting halls that make up the great dwarvish city of Boromdal. In truth, the glory and honor of the origins of the Naradun is much faded as the precious stones and metals have been all but exhausted from the ever-deepening mines. The battles and wars fought by their great-grandfathers against the endless waves of encroaching evils are all but gone. The giants and dragons, armies of ogres and goblins, once their formidable enemies, have been wiped out, even beyond their formal borders, for some centuries. So, the Naradun drink and feast, sing their songs and tell their tales of [former] greatness, craft their golden wares and conduct their trades. Rarely seeking or interested in what goes on beyond their mountain home. But always, ALWAYS, the Naradun see to the guarding and keeping of the Giras Thor -"greatest craft of dwarves"- and the sworn duty of the kings of Naradun. A great fortified gate and labyrinthine defenses of mammoth proportions devised by the ancients (dwarf and ShiStaliiri, though a Naradun will rarely mention the elves) to lock away the evil monsters and demons that infested the ancient world (as the elves tell it, the Giras Thor was created to banish and imprison the ShiDaeiri -elves of wickedness and darkness), should they ever again attempt to rise up from their shadowy chasm, seeking to consume/conquer the world for the forces of evil.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7303360, member: 92511"] Steeldragons' World of Orea: Regions & Nations, Non-Human. Let's knock out the major non-human species' geography and realms of influence and then move on... "PC Races" in Orea can be looked upon (and chosen) in a rather simple Common/Uncommon/Rare breakdown. A general rule of thumb/thought would be to consider them in terms that roughly align with: "Basic/BECM D&D" [Common] to "full AD&Dish list" [Uncommon] to "AD&D + some [1e's] Unearthed Arcana + supplemental/third party work" [Rare]. Common . . . . . . . . . . . . . . . . . . . . . . .Uncommon . . . . . . . . . . . . .Rare Human, Freelander [default] . . . . . . . . . .Human, Thel . . . . . . . . . . . Dwarf, Naradun [northern] Human, Mostralian . . . . . . . . . . . . . . . . Human, R'Hathi . . . . . . . . . .Elf, Kantiiri Human, Grinlian . . . . . . . . . . . . . . . . . . Human, Gorunduun . . . . . . . Elf, ShiCynallae Human, Tankuun . . . . . . . . . . . . . . . . . Satyr . . . . . . . . . . . . . . . . Zepharim (Orean winged folk) Elf, Miralostae[default] . . . . . . . . . . . . . Half-Elf . . . . . . . . . . . . . . Jerali (Orean feline-folk, Thundercatsian minus the tech) Dwarf, Daegun [southern, default] . . . . .Centaur . . . . . . . . . . . . . . .[rare exception: Lizardman] Daelvar . . . . . . . . . . . . . . . . . . . . . . . Gnome . . . . . . . . . . . . . . . [rare exception: Ossan, Orean self-controlled werebear shapeshifters] .................................................................................................[rare exception: Elf, ShiStaliiri] So, that in mind... [B]Miralosta/The Miralostae Elves[/B]: Literally, from the [Orean] elvish, "Those who Watch/Follow the Moon." Sometimes colloquially referred to as "the Watchers" or "Sentinel Elves" by humans. These most commonly encountered elvish people are the diaspora who left their homeland -defying their king- in the troubling times of the Scourge Wars to assist the fight against the forces of the Demon Godson, Aishapra. Like their ancient ancestors, the small nation of elves moved throughout the realms, trailing/leaving small communities in a number of areas in its wake before finding and settling in the great northern wood which they dubbed with their ruling/leader's house name, the Miralosta. The centuries have seen them become much more..."human." They are still elves, of course. Concerned with the preservation of nature, the arts, magic, excellence and precision in all they do, including training with arms and battle (they were, of course, a nation born in and grown out of War). But they also share a curiousity for exploration, outgoing/interested in the world around them, and have largely eschewed the strict house-caste system of their ShiStaliiri culture/roots, making them more relatable than either their haughty and superior ShiStaliiri kin or reclusive less-civilized cousins, the Kantiiri. The realm of Miralostae sits north of the Orean Plains, south of Gorundu, sandwiched by Daenfrii to the east, and northern Resahd/southern-eastern D'Ensior on its west. In the three centuries since its claim/founding, the elves of this "center//home" for all Miralostae elves has seen the rise of its capital city/fortress of their ruling king and queen and three impressive fortified "cities" in the eastern, southern and western principalities of the realm each ruled by one of the senior/most powerful houses' patriarchs and/or matriarchs with the princely title of "Regent." The Miralostae are probably most renowned for their battleskill and capacity to mix the use of magic -second nature to most of them- with their skilled use of weapons. The high-flying Syplari Kii ("Hawk Blades" or "Hawk Guard"), astride intelligent giant hawk mounts, and mysterious order of the Sorarynae ("Golden Stags," a very discerning order of paladins), along with roving bands of Syar's ranger-priests, keep the wooded realm more than secured from would-be invaders. The Miralostae still have caste-houses in their society, one's "Eres'ka," based on one's function/role within the society as a whole, much as the ShiStaliiri. The original split of the high elvish peoples, called by elves "the Mournful Parting," was led by the House of the Moon and several other less royal houses allied with it. They are simply much more relaxed about the eres'ka into which one is born, not letting it define one or one's interactions with individuals of other houses. In their original homeland, the interactions between houses now contained within the Miralostae nation would have been unthinkable. Since the Mournful Parting and the fledgling nation-army's movements through the realms in pursuit of the defeat of Aishapra, small enclaves or individual families of elves that would, now, be considered "Miralostae" since their separation and subsequent exile from ShiStaliir, can be found in most realms: Ef'thriel and Larassal in the Freelands, the O'Douhn Forest in Grinlia, all through R'Hath, any of the Ancient Order of Mistwood's sacred woods, and even a few -often quite small- communities, if not individuals, in Orea's larger metropolitan centers. [B]ShiStaliir/The ShiStaliiri [/B]["Those of the Blood of the Stars," Orea's take on "grey" elves] have been touched upon elsewhere, and inhabit a huge swathe of forests in the continent's southwest. But they are really not for PC consumption and only peripherally touched upon, more as historic reference points than in-game interactions or plot devices. It should be noted, the Shistaliiri possess vast riches and a wealth of magic, including several sacred items/treasures of their ancient past which feed and fuel the magic and protection of their kind and their realm. As one of -they would say "the"- original elvish race, ShiStaliiri are immortal, but can be slain. The Miralostae, it should be noted, are NO LONGER immortal, since their exile from ShiStaliir, though they are in possession of one of the great elvish treasures, a crystal orb called the Eye of Arinane. [B]The Daegun Mountains/Daegun ["Southern"] Dwarves[/B]: the southern peaks and mountain valleys of the Daegun mountains, separately the Freelands from the Aeiri Kros and points west, fall under the sceptre of one of Orea's greatest dwarvish realm, led by their king, Ortho Goldshield III. The center of the Daegun kingdom is their fortified city and great hall of Dundiran. The dwarves of the Daegun came prospecting to these mountains from the north some millennia ago and for a time leading to and during the Godswar, the dwarves of Daegun were all but unknown to the humans of their neighboring states. In the chaos that ensued, however, with the presentation of the Gifts of Doron to the lords of elves, men, and dwarves, the Daegun reentered the world above and beyond their stony halls and became one of Orea's greatest forces of good. Their natural skill as warriors, senses of duty and honor, and the strength of their convictions to their deities of Law and Order saw the dwarves of Daegun in the heart of many great tales and songs of battles won and evils thwarted. Like the Miralostae, the Daegun differ from the forebears of their ancestral home of Naradun -said to be the birthplace of all dwarf kind by the elder god, Oor- in their tolerance and willingness to interact with non-dwarf peoples and even sometimes, find honor with and appreciation for them and their specific talents. Today, the dwarves of Daegun are to be found living, mostly, throughout the Freelands if not in their own ancestral clan homes within and upon the mountains. But dwarvish traders, merchants, skilled artisans, masons and miners can be found nearly anywhere throughout the realms in the pursuit of trade, work,... and of course payment. [B]The Naradun Mountains/Naradun ["Northern"] dwarves[/B]: Providing the northern barrier between Grinlia's Duchy of O'Douhn and "the Forbidden[or Forboding] North" sits one of the Orea's most ancient mountain range. It is a matter for the sages where it was once a part of the Worldcrest range or the Worldcrest a part of it, but it is stated as incontrovertible by any of the wise [and every dwarf!], that Naradun was the birthplace of the dwarvish people. Carved and sculpted from the roots of the mountain itself by the Elder God, Oor, "The Rocks of Oor," they were called. Oor used iron for their veins, granite for their sinew, adamantine for their will, platinum for their honor. Gold, silver, copper was woven into the most fine braided beards. These were the first dwarves, the Rocks of Oor, progenitors of the Naradun dwarves. They are haughty and superior though do engage in some trade with and mining for the crown of Grinlia, and maintain a traditionally dwarvish toughness, skill in battle, and particularly strong sense and adherence to "honor" (of one's self, one's clan, and by extension one's entire people). The Daegun view the Naradun as exhaustingly vain and vapid, overly concerned with etiquette and "rules," while the Naradun think of the Daegun as "bumpkins," rubes, and fickle oath-breakers. The lords of Naradun make their homes in palatial stone strongholds, endlessly burning forges, and vast feasting halls that make up the great dwarvish city of Boromdal. In truth, the glory and honor of the origins of the Naradun is much faded as the precious stones and metals have been all but exhausted from the ever-deepening mines. The battles and wars fought by their great-grandfathers against the endless waves of encroaching evils are all but gone. The giants and dragons, armies of ogres and goblins, once their formidable enemies, have been wiped out, even beyond their formal borders, for some centuries. So, the Naradun drink and feast, sing their songs and tell their tales of [former] greatness, craft their golden wares and conduct their trades. Rarely seeking or interested in what goes on beyond their mountain home. But always, ALWAYS, the Naradun see to the guarding and keeping of the Giras Thor -"greatest craft of dwarves"- and the sworn duty of the kings of Naradun. A great fortified gate and labyrinthine defenses of mammoth proportions devised by the ancients (dwarf and ShiStaliiri, though a Naradun will rarely mention the elves) to lock away the evil monsters and demons that infested the ancient world (as the elves tell it, the Giras Thor was created to banish and imprison the ShiDaeiri -elves of wickedness and darkness), should they ever again attempt to rise up from their shadowy chasm, seeking to consume/conquer the world for the forces of evil. [/QUOTE]
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