Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes your homebrew setting special?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lee_Hammock" data-source="post: 7308362" data-attributes="member: 6670351"><p>My homebrew setting, working title Catamaran, is a set in a vast stretch of islands with local cultures that mimic the Maori, Polynesian, Aboriginal, Inuit, and similar Pacific Island cultures. It's inspired by Moana, the movie the Deadlands, etc. </p><p></p><ul> <li data-xf-list-type="ul">Metal is rare. Weapons are assumed to be a mix of of wood, obsidian, bone, and stone (the shark totem barbarian's greatsword, Witchsplitter, is a massive wooden blade with shark teeth down both edges). Metal weapons are mechanically +1 weapons, but have all sorts of upkeep issues due to the corrosive effect of living on the sea. </li> <li data-xf-list-type="ul">Characters do not usually wear armor, but instead do a haka-style ritual before battle to clad themselves in the power of their ancestors. Mechanically it works just like armor, only you wear Spirit Armor of the Turtle People instead of chain mail. It keeps the aesthetic where I wanted it. Some characters do wear light armor, but with all the time the group spends in tropical environments and on boats, wearing actual heavy armor is asking to drown or get heat exhaustion. </li> <li data-xf-list-type="ul">With a few exceptions, there are not separate racial cultures. Genasi are humans born too close to places of elemental power, aasimar and tieflings are half celestial or fiend and half human, etc. The only totally non-human races with separate cultures are goliaths, tritons, and lizardfolk. The classic fantasy races (elf, dwarf, halfling, gnome) are not present except as strange outsiders. </li> <li data-xf-list-type="ul">The region is called the Sea of Keruna, in which there are 333 islands formed from the body of the ancient goddess of the sea, Keruna, when she was slain. Each island has a fragment of her power, and thus a local diety. For example, most of the players are from the Island of the Dead, home of the Bonewitch goddess of death, where the people of the region bring their virtuous dead to be thrown into the volcano. Those who are found to be less than virtuous are consigned to the Boneyard to be raised as undead so they can work off their sins. If god leaves their island they become a demigod, losing most of their powers until they return (and demigod is a playable race). The players have met a god of plenty that is a giant tree in which all known fruit grows somewhere in its branches, a god that of justice that is an obsidian eyeball carried by a human host, etc. </li> <li data-xf-list-type="ul">There are setting restrictions on classes:</li> <li data-xf-list-type="ul">Each local island god only has one cleric.</li> <li data-xf-list-type="ul">Wizards get their powers from having a fragment of a fallen star in their soul called a mage spark. When a wizard dies, the mage spark goes to the next most appropriate host (what appropriate means is unknown to the players). This has led to one of the campaign villains being a wizard order that's found a way to collect wizard sparks on death and is trying to claim all of them. </li> <li data-xf-list-type="ul">Druids are only possible when a god leaves its island to become a demigod. A druid can then move in and claim the island's power, which gives them their abilities. Thus druids are not really well respected in the setting; they're kind seen as squatters. </li> <li data-xf-list-type="ul">There are only 6 paladins in the setting. When a paladin dies, the paladin's squire is then promoted to paladin. If the paladin has no squire, the paladin essence is lost. There were once 300 paladins in the world and they have been whittled down over time.</li> </ul><p></p><p>Plus there's a whole boat building subsystem, a system for speeding up combat that involves allied NPCs by turning them into buffs for PCs, a magic crafting system, some new classes/prestige classes, etc.</p></blockquote><p></p>
[QUOTE="Lee_Hammock, post: 7308362, member: 6670351"] My homebrew setting, working title Catamaran, is a set in a vast stretch of islands with local cultures that mimic the Maori, Polynesian, Aboriginal, Inuit, and similar Pacific Island cultures. It's inspired by Moana, the movie the Deadlands, etc. [LIST] [*]Metal is rare. Weapons are assumed to be a mix of of wood, obsidian, bone, and stone (the shark totem barbarian's greatsword, Witchsplitter, is a massive wooden blade with shark teeth down both edges). Metal weapons are mechanically +1 weapons, but have all sorts of upkeep issues due to the corrosive effect of living on the sea. [*]Characters do not usually wear armor, but instead do a haka-style ritual before battle to clad themselves in the power of their ancestors. Mechanically it works just like armor, only you wear Spirit Armor of the Turtle People instead of chain mail. It keeps the aesthetic where I wanted it. Some characters do wear light armor, but with all the time the group spends in tropical environments and on boats, wearing actual heavy armor is asking to drown or get heat exhaustion. [*]With a few exceptions, there are not separate racial cultures. Genasi are humans born too close to places of elemental power, aasimar and tieflings are half celestial or fiend and half human, etc. The only totally non-human races with separate cultures are goliaths, tritons, and lizardfolk. The classic fantasy races (elf, dwarf, halfling, gnome) are not present except as strange outsiders. [*]The region is called the Sea of Keruna, in which there are 333 islands formed from the body of the ancient goddess of the sea, Keruna, when she was slain. Each island has a fragment of her power, and thus a local diety. For example, most of the players are from the Island of the Dead, home of the Bonewitch goddess of death, where the people of the region bring their virtuous dead to be thrown into the volcano. Those who are found to be less than virtuous are consigned to the Boneyard to be raised as undead so they can work off their sins. If god leaves their island they become a demigod, losing most of their powers until they return (and demigod is a playable race). The players have met a god of plenty that is a giant tree in which all known fruit grows somewhere in its branches, a god that of justice that is an obsidian eyeball carried by a human host, etc. [*]There are setting restrictions on classes: [*]Each local island god only has one cleric. [*]Wizards get their powers from having a fragment of a fallen star in their soul called a mage spark. When a wizard dies, the mage spark goes to the next most appropriate host (what appropriate means is unknown to the players). This has led to one of the campaign villains being a wizard order that's found a way to collect wizard sparks on death and is trying to claim all of them. [*]Druids are only possible when a god leaves its island to become a demigod. A druid can then move in and claim the island's power, which gives them their abilities. Thus druids are not really well respected in the setting; they're kind seen as squatters. [*]There are only 6 paladins in the setting. When a paladin dies, the paladin's squire is then promoted to paladin. If the paladin has no squire, the paladin essence is lost. There were once 300 paladins in the world and they have been whittled down over time. [/LIST] Plus there's a whole boat building subsystem, a system for speeding up combat that involves allied NPCs by turning them into buffs for PCs, a magic crafting system, some new classes/prestige classes, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes your homebrew setting special?
Top