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<blockquote data-quote="kenada" data-source="post: 9276381" data-attributes="member: 70468"><p>I need a conflict resolution process that I can reason about. When something is at stake, I should be able to understand my options and how to respond. I should also have confidence in the impact my decisions will have.</p><p></p><p>For games that are about something, I want mechanics that support what they are about. An exploration game should have mechanics about exploration. A game of scoundrels trying to make it in a harsh world should have mechanics not just for their scoundreling but for the world and its forces arrayed against them. Generally, games should not include mechanics for auxiliary or unrelated activities. If the game is not about raising emus, don’t include a subsystem for emu farming.</p><p></p><p>I also like it when mechanics make sense. They can be abstract and fantastic, but I prefer they not contradict themselves or the reality established in the game.</p><p></p><p>(Character progression is nice, but I’m not sure it’s strictly <em>needed</em>.)</p></blockquote><p></p>
[QUOTE="kenada, post: 9276381, member: 70468"] I need a conflict resolution process that I can reason about. When something is at stake, I should be able to understand my options and how to respond. I should also have confidence in the impact my decisions will have. For games that are about something, I want mechanics that support what they are about. An exploration game should have mechanics about exploration. A game of scoundrels trying to make it in a harsh world should have mechanics not just for their scoundreling but for the world and its forces arrayed against them. Generally, games should not include mechanics for auxiliary or unrelated activities. If the game is not about raising emus, don’t include a subsystem for emu farming. I also like it when mechanics make sense. They can be abstract and fantastic, but I prefer they not contradict themselves or the reality established in the game. (Character progression is nice, but I’m not sure it’s strictly [I]needed[/I].) [/QUOTE]
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