Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What Mechanics or Systems Do You NEED?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9276542" data-attributes="member: 90374"><p>I think its easier to say what I dont need at this point. My favorite fantasy system is still 3E/PF1. The character customization is just unbeatable. I can specialize in a million ways and no two characters will ever feel alike. Most especially, I can tailor it to the campaign in a way most games cant come close. It's also rife with pitfalls and crap options that would ruin your day. After 20 years of playing it I can dial it in to x, y, and z and make it hum just like a song.</p><p></p><p>I dont think I have it in me to fight a system into working like that again. If 3E was dropped on my lap today, id likely never run it. First of all, 20 levels is just too much. When they tried to push 30 in 4E, I just laughed. The high level never working great was only part of the issue. It takes forever to get a PC up that many levels and my players and I were always ready to start over well before end game. D&D has settled into it because it needs to cater to both the down to Earth adventurer and the godly fantasy super in one game. It's a strength and a weakness because it caters to multiple play sets, but I dont need multiple play sets anymore. </p><p></p><p>I had a conversation the other day on EN world here about ASIs in 5E. An old schooler wanted to randomize it instead. Their suggestion was rolling percentile and then having a stat number like 15.73. Meaning you need .27 to get to 16 in a stat. Every level up you roll, but not percentage this time but 3D8 for some reason. I just couldn't understand why this was better than just getting a bump at certain level? Even if you wanted it random, there has got to be easier ways. The second I see this type of thing im out, I just dont need it. </p><p></p><p>I played in a short Forbidden Lands game awhile back. I loved the supply dice method for tracking supplies. I have a D8 and roll any time the character needs to drink. On a 1-2 the dice shrinks to D6, to D4, to nothing. Then, I know its time to resupply. Its random, it feels old school, but its simple and elegant. No rules about needing X liters per day, but can carry Y liters, and fireballs evaporate Z liters.... I just dont need that level of simulation poppycock gumming up the works and slowing the game down. </p><p></p><p>I could go on, but those complications for little pay off that slow the game down are things I have abandoned.</p></blockquote><p></p>
[QUOTE="payn, post: 9276542, member: 90374"] I think its easier to say what I dont need at this point. My favorite fantasy system is still 3E/PF1. The character customization is just unbeatable. I can specialize in a million ways and no two characters will ever feel alike. Most especially, I can tailor it to the campaign in a way most games cant come close. It's also rife with pitfalls and crap options that would ruin your day. After 20 years of playing it I can dial it in to x, y, and z and make it hum just like a song. I dont think I have it in me to fight a system into working like that again. If 3E was dropped on my lap today, id likely never run it. First of all, 20 levels is just too much. When they tried to push 30 in 4E, I just laughed. The high level never working great was only part of the issue. It takes forever to get a PC up that many levels and my players and I were always ready to start over well before end game. D&D has settled into it because it needs to cater to both the down to Earth adventurer and the godly fantasy super in one game. It's a strength and a weakness because it caters to multiple play sets, but I dont need multiple play sets anymore. I had a conversation the other day on EN world here about ASIs in 5E. An old schooler wanted to randomize it instead. Their suggestion was rolling percentile and then having a stat number like 15.73. Meaning you need .27 to get to 16 in a stat. Every level up you roll, but not percentage this time but 3D8 for some reason. I just couldn't understand why this was better than just getting a bump at certain level? Even if you wanted it random, there has got to be easier ways. The second I see this type of thing im out, I just dont need it. I played in a short Forbidden Lands game awhile back. I loved the supply dice method for tracking supplies. I have a D8 and roll any time the character needs to drink. On a 1-2 the dice shrinks to D6, to D4, to nothing. Then, I know its time to resupply. Its random, it feels old school, but its simple and elegant. No rules about needing X liters per day, but can carry Y liters, and fireballs evaporate Z liters.... I just dont need that level of simulation poppycock gumming up the works and slowing the game down. I could go on, but those complications for little pay off that slow the game down are things I have abandoned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Mechanics or Systems Do You NEED?
Top