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General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
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<blockquote data-quote="Quickleaf" data-source="post: 7189678" data-attributes="member: 20323"><p>I applaud you making such a fighter character <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Awesome.</p><p></p><p>This is the "fighter is defined by feats" argument that often comes up in discussing the fighter's non-combat functionality. While it may be true at your table due to your group's play style, I believe it's a flawed argument when it comes to design for 3 reasons:</p><p></p><p>First, if you have a consistent gaming group that is mindful and considerate ("hey, John is running a fighter with observant & linguist feats, so nobody else takes those feats so his fighter PC can maintain that uniqueness"), then you are golden. No problem. However, if you have a rotating player base – e.g. Adventurers League, a West Marches-style game, or something else – the DM likely has no foreknowledge over what characters are brought to the table, and thus no ability to enforce the uniqueness of a fighter by virtue of feat choices. You might end up at a table with a druid with Observant and a wizard with Linguist, and bye-bye your uniqueness.</p><p></p><p>Second, feats are optional. In such a no-feat game, the fighter simply gets two more ASIs (at 6th & 14th levels)...but abilities cap out at 20...so what those extra ASIs actually translate to are reaching 20 in your primary attribute a few levels faster...and having one other attribute a bit higher. Is that really unique? I'd argue "no."</p><p></p><p>Third, the rogue also gets an extra ASI (at 10th level).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7189678, member: 20323"] I applaud you making such a fighter character :) Awesome. This is the "fighter is defined by feats" argument that often comes up in discussing the fighter's non-combat functionality. While it may be true at your table due to your group's play style, I believe it's a flawed argument when it comes to design for 3 reasons: First, if you have a consistent gaming group that is mindful and considerate ("hey, John is running a fighter with observant & linguist feats, so nobody else takes those feats so his fighter PC can maintain that uniqueness"), then you are golden. No problem. However, if you have a rotating player base – e.g. Adventurers League, a West Marches-style game, or something else – the DM likely has no foreknowledge over what characters are brought to the table, and thus no ability to enforce the uniqueness of a fighter by virtue of feat choices. You might end up at a table with a druid with Observant and a wizard with Linguist, and bye-bye your uniqueness. Second, feats are optional. In such a no-feat game, the fighter simply gets two more ASIs (at 6th & 14th levels)...but abilities cap out at 20...so what those extra ASIs actually translate to are reaching 20 in your primary attribute a few levels faster...and having one other attribute a bit higher. Is that really unique? I'd argue "no." Third, the rogue also gets an extra ASI (at 10th level). [/QUOTE]
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What non-combat abilities should fighters have?
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