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What non-combat abilities should fighters have?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7190268" data-attributes="member: 6778044"><p>Umm. To be stealthy? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Seriously, an all rogue campaign can be a lot of fun, with all sorts of complex burglaries and such that would be tough with other classes. </p><p></p><p></p><p></p><p>Because characters get hurt in a game where other things frequently want to hit you with swords. </p><p></p><p>All kidding aside, it does have a bit to do with play style. But for a lot of us, defining your character to one particular role in combat can feel a bit limiting. In addition, it's narrowing your focus to one type of situation in a game where there can be so much more than just combat. Where I <em>want</em> so much more than just combat. For me it's still a question of the character, and the person, not the abilities themselves. </p><p></p><p>I won't say there were never roles in D&D before 3e. But they were much broader roles than the labels that folks started using circa 3e. and definitely in 4e. It's not that they can't be helpful for some, and in particular types of games, but they don't work well at all for us. And certainly there will probably some common approaches that do get used on a regular basis with a specific party.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7190268, member: 6778044"] Umm. To be stealthy? ;) Seriously, an all rogue campaign can be a lot of fun, with all sorts of complex burglaries and such that would be tough with other classes. Because characters get hurt in a game where other things frequently want to hit you with swords. All kidding aside, it does have a bit to do with play style. But for a lot of us, defining your character to one particular role in combat can feel a bit limiting. In addition, it's narrowing your focus to one type of situation in a game where there can be so much more than just combat. Where I [I]want[/I] so much more than just combat. For me it's still a question of the character, and the person, not the abilities themselves. I won't say there were never roles in D&D before 3e. But they were much broader roles than the labels that folks started using circa 3e. and definitely in 4e. It's not that they can't be helpful for some, and in particular types of games, but they don't work well at all for us. And certainly there will probably some common approaches that do get used on a regular basis with a specific party. [/QUOTE]
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What non-combat abilities should fighters have?
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