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what on gygax's grey oerth is rune priest?
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<blockquote data-quote="Blue" data-source="post: 9255611" data-attributes="member: 20564"><p>IIRC, the "Runes" in runepriest were remnants of the creation of the multiverse, which is why they were divine.</p><p></p><p>Saying they are cleric like is misleading. Clerics and Runepriests were both Leader types, which focused on healing and buffing. So they served similar roles. But how they did it differed pretty strongly.</p><p></p><p>First, many of their powers required melee attacks to trigger, and melee was STR based to hit and damage. They manifested rune states, which affected enemies or allies adjacent to them, and many powers had different rider based on the rune state they were in.</p><p></p><p>Here's a 12th level Runepriest I played from 1st. It was a homebrew world, and I don't remember the details of the triple headed flail, other than it just being a reskin of a bastard sword for RP reasons.</p><p></p><p>Unlike a cleric, Smoke (the attached runepriest) might be the first to the front lines, trusting in his Resistance, shifter-based Regeneration, and tHP to keep him going as he threw out strong but short range buffs and debuffs, a number of them area of effect. (In paragon tier, he and all adjacent allies had Resist 4 if he had up the Rune of Protection, he gained WIS+5 tHP once per round when hit, and once bloodied as a minor action he could trigger Longtooth Shifting for +2 to all damage, and Regeneration 4 while bloodied.)</p><p></p><p>As a side note, reading this old character sheet and seeing things like "Sustain Minor" on some powers reminds me of parts of this that really did work well. I know at least once I downgraded all of my actions to minors to do something like sustain, heal, and do something else.</p></blockquote><p></p>
[QUOTE="Blue, post: 9255611, member: 20564"] IIRC, the "Runes" in runepriest were remnants of the creation of the multiverse, which is why they were divine. Saying they are cleric like is misleading. Clerics and Runepriests were both Leader types, which focused on healing and buffing. So they served similar roles. But how they did it differed pretty strongly. First, many of their powers required melee attacks to trigger, and melee was STR based to hit and damage. They manifested rune states, which affected enemies or allies adjacent to them, and many powers had different rider based on the rune state they were in. Here's a 12th level Runepriest I played from 1st. It was a homebrew world, and I don't remember the details of the triple headed flail, other than it just being a reskin of a bastard sword for RP reasons. Unlike a cleric, Smoke (the attached runepriest) might be the first to the front lines, trusting in his Resistance, shifter-based Regeneration, and tHP to keep him going as he threw out strong but short range buffs and debuffs, a number of them area of effect. (In paragon tier, he and all adjacent allies had Resist 4 if he had up the Rune of Protection, he gained WIS+5 tHP once per round when hit, and once bloodied as a minor action he could trigger Longtooth Shifting for +2 to all damage, and Regeneration 4 while bloodied.) As a side note, reading this old character sheet and seeing things like "Sustain Minor" on some powers reminds me of parts of this that really did work well. I know at least once I downgraded all of my actions to minors to do something like sustain, heal, and do something else. [/QUOTE]
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