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What races are left for D&D to do?
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<blockquote data-quote="Mercule" data-source="post: 7486636" data-attributes="member: 5100"><p>You're not wrong -- though, I'd kill the painfully bland halflings and keep gnomes (forest, tinkers can die in a fire).</p><p></p><p>Really, though, I don't have a problem with a plethora of races being statted out. I have a problem with the absurd notion that every race has to be available in every setting. It's just fine for warforged to exist in Eberron but not the Realms or kender to be Krynn-specific (and tinker gnomes -- have I mentioned that I hate tinker gnomes?).</p><p></p><p>Moderation in all things. When talking about flavor, focus helps. At a certain point, too many races in one setting end up like one of those $8 all-you-can-eat places that have two 20' tables of various foods (this is probably one of those things non-Americans don't understand, and should be thankful for that). You get a block of veggie dishes that all taste like salt and butter, with hints of something canned. You get a block of meats that were all run through the same fryer. You get the table of breads that are too dry, but with minor differences. Of course, there's also the mashed potatoes and/or pudding that serve as buffers between categories. And, there's always the one station with someone slicing something that could be beef roast, prime rib, or something else vaguely cow-flavored. By throwing as much "variety" into it, the whole thing ends up being a flavorless mess, but consumers are pushed into an ADHD frenzy of trying everything. Or, they just stick with the staples and ignore all the random stuff, anyway.</p><p></p><p>So, go ahead and publish more races, but do it within the context of specific settings. Don't do thri-kreen until Dark Sun comes out, for example. If people want to mix and match for home brew, that's fantastic. A single published setting can't do everything, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7486636, member: 5100"] You're not wrong -- though, I'd kill the painfully bland halflings and keep gnomes (forest, tinkers can die in a fire). Really, though, I don't have a problem with a plethora of races being statted out. I have a problem with the absurd notion that every race has to be available in every setting. It's just fine for warforged to exist in Eberron but not the Realms or kender to be Krynn-specific (and tinker gnomes -- have I mentioned that I hate tinker gnomes?). Moderation in all things. When talking about flavor, focus helps. At a certain point, too many races in one setting end up like one of those $8 all-you-can-eat places that have two 20' tables of various foods (this is probably one of those things non-Americans don't understand, and should be thankful for that). You get a block of veggie dishes that all taste like salt and butter, with hints of something canned. You get a block of meats that were all run through the same fryer. You get the table of breads that are too dry, but with minor differences. Of course, there's also the mashed potatoes and/or pudding that serve as buffers between categories. And, there's always the one station with someone slicing something that could be beef roast, prime rib, or something else vaguely cow-flavored. By throwing as much "variety" into it, the whole thing ends up being a flavorless mess, but consumers are pushed into an ADHD frenzy of trying everything. Or, they just stick with the staples and ignore all the random stuff, anyway. So, go ahead and publish more races, but do it within the context of specific settings. Don't do thri-kreen until Dark Sun comes out, for example. If people want to mix and match for home brew, that's fantastic. A single published setting can't do everything, though. [/QUOTE]
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