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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="steeldragons" data-source="post: 7166715" data-attributes="member: 92511"><p>I hadn't even noticed we're supposed to talk classes as well...let's see...</p><p></p><p>Well, if you're asking about 5e and what I would use in a 5e game for my own homebrew worled, I am likely to go something like this:</p><p><strong>Barbarian:</strong> berserker only.</p><p><strong>Bard:</strong> Lore or Valor.</p><p><strong>Cleric:</strong> all.</p><p><strong>Druid: </strong>Land only.</p><p><strong>Fighter:</strong> all, though EK would be for certain humans, half-elves, or elves only. Allow gnomes to take EK but select only illusion and enchantment spells instead of evocation and abjuration.</p><p><strong>Mage ("Wizard"):</strong> all.</p><p><strong>Monk:</strong> Open Hand for sure. Elemental is ok, I guess. I probably would hold off Shadow monks for NPC "bad guys."</p><p><strong>Paladin:</strong> must be Lawful Good or Lawful Neutral only, Devotion Oath only. I could probably be persuaded to have A (ONE, SINGULAR per party) Ancients paladin that was NG or CG...or might just keep them as NPCs.</p><p><strong>Ranger:</strong> homebrewed spell-less base only.</p><p><strong>Rogue:</strong> all, though Arcane Tricksters will be reserved to humans, half-elves, elves, and gnomes. And I don't allow Evil PCs so Assassins are off the table except as use for NPC "bad guys."</p><p><strong>Sorcerer: </strong>doesn't exist per my homebrew. All "wizards" eventually master varying levels of spontaneous casting. MIGHT use them as a framework for Psychic [origin] characters. But I have a homebrew for that, as well.</p><p><strong>Warlock:</strong> Fey only. GOO and Fiends would be held for NPC "bad guys."</p><p></p><p>My own homebrew game system, developed for my homebrewed campaign setting offers the following available classes, which may or may not be translated/translatable into 5e PHB (or UA) sources.</p><p></p><p>Fighter: everybody.</p><p>Knight: humans, half-elves, elves, dwarves only.</p><p>Barbarian: humans only, a culture and nationality as much as, if not moreso than, a class</p><p></p><p>Mage: everybody</p><p>Illusionist: humans, half-elves, elves, halflings, gnomes, satyrs.</p><p>Psychic: humans, half-elves, elves</p><p></p><p>Cleric: everybody</p><p>Templar: humans, half-elves, dwarves (and only available to religious orders of certain Lawful deities)</p><p>Druid: everybody, though halflings and dwarves pursuing a druidic path do not really have any place in their societies.</p><p></p><p>Thief: everybody</p><p>Acrobat: everybody</p><p>Ranger: everybody</p><p></p><p>With homebrewed "Uncovered Secrets" (tm lol. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) classes added/available on a case[PC]-by-[PC]case basis:</p><p>Bard: everybody.</p><p>Shaman: certain humans, half-elves, elves [wood], satyrs</p><p>Witch: everybody </p><p>Swashbuckler/Mariner: everybody</p><p>Mystic[Monk]: Humans, half-elves, elves [elemental "air style"], dwarves [elemental "earth style"], et al. non-standard PC or NPC races.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7166715, member: 92511"] I hadn't even noticed we're supposed to talk classes as well...let's see... Well, if you're asking about 5e and what I would use in a 5e game for my own homebrew worled, I am likely to go something like this: [B]Barbarian:[/B] berserker only. [B]Bard:[/B] Lore or Valor. [B]Cleric:[/B] all. [B]Druid: [/B]Land only. [B]Fighter:[/B] all, though EK would be for certain humans, half-elves, or elves only. Allow gnomes to take EK but select only illusion and enchantment spells instead of evocation and abjuration. [B]Mage ("Wizard"):[/B] all. [B]Monk:[/B] Open Hand for sure. Elemental is ok, I guess. I probably would hold off Shadow monks for NPC "bad guys." [B]Paladin:[/B] must be Lawful Good or Lawful Neutral only, Devotion Oath only. I could probably be persuaded to have A (ONE, SINGULAR per party) Ancients paladin that was NG or CG...or might just keep them as NPCs. [B]Ranger:[/B] homebrewed spell-less base only. [B]Rogue:[/B] all, though Arcane Tricksters will be reserved to humans, half-elves, elves, and gnomes. And I don't allow Evil PCs so Assassins are off the table except as use for NPC "bad guys." [B]Sorcerer: [/B]doesn't exist per my homebrew. All "wizards" eventually master varying levels of spontaneous casting. MIGHT use them as a framework for Psychic [origin] characters. But I have a homebrew for that, as well. [B]Warlock:[/B] Fey only. GOO and Fiends would be held for NPC "bad guys." My own homebrew game system, developed for my homebrewed campaign setting offers the following available classes, which may or may not be translated/translatable into 5e PHB (or UA) sources. Fighter: everybody. Knight: humans, half-elves, elves, dwarves only. Barbarian: humans only, a culture and nationality as much as, if not moreso than, a class Mage: everybody Illusionist: humans, half-elves, elves, halflings, gnomes, satyrs. Psychic: humans, half-elves, elves Cleric: everybody Templar: humans, half-elves, dwarves (and only available to religious orders of certain Lawful deities) Druid: everybody, though halflings and dwarves pursuing a druidic path do not really have any place in their societies. Thief: everybody Acrobat: everybody Ranger: everybody With homebrewed "Uncovered Secrets" (tm lol. ;) ) classes added/available on a case[PC]-by-[PC]case basis: Bard: everybody. Shaman: certain humans, half-elves, elves [wood], satyrs Witch: everybody Swashbuckler/Mariner: everybody Mystic[Monk]: Humans, half-elves, elves [elemental "air style"], dwarves [elemental "earth style"], et al. non-standard PC or NPC races. [/QUOTE]
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