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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="Ath-kethin" data-source="post: 7166816" data-attributes="member: 6798775"><p>I have had a total of 11 players in my 5e games - hardly a representative sample - but not a single one has followed the distribution you describe. All but one put two points into their "8" score to remove the negative modifier, and all of them used the other two points to even out odd ability scores to hit another bonus. Out of the lot, only three took the ASI at level 4 and used it to boost an ability to 18. Sadly, I have yet to have a group reach level 8 in 5e to see what they would do at that point; people move away or change jobs or whatever and the campaigns fall apart before we reach that level.</p><p></p><p>Ultimately, I find that the generation method I use minimizes the sense of competition I've seen in groups, where everybody is scrambling to one up each other in terms of cool stuff they get with various race options. If everybody gets the same tools, all that's left is customization and character development.</p><p></p><p>Now, you could say exactly the same thing about ANY generation method, really, since race options and ability scores are key to any character's concept. So I guess I don't have a real explanation as to why this procedure as been so much more successful for me than other methods we used in older games, but it seems to work well and that's good enough for us.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7166816, member: 6798775"] I have had a total of 11 players in my 5e games - hardly a representative sample - but not a single one has followed the distribution you describe. All but one put two points into their "8" score to remove the negative modifier, and all of them used the other two points to even out odd ability scores to hit another bonus. Out of the lot, only three took the ASI at level 4 and used it to boost an ability to 18. Sadly, I have yet to have a group reach level 8 in 5e to see what they would do at that point; people move away or change jobs or whatever and the campaigns fall apart before we reach that level. Ultimately, I find that the generation method I use minimizes the sense of competition I've seen in groups, where everybody is scrambling to one up each other in terms of cool stuff they get with various race options. If everybody gets the same tools, all that's left is customization and character development. Now, you could say exactly the same thing about ANY generation method, really, since race options and ability scores are key to any character's concept. So I guess I don't have a real explanation as to why this procedure as been so much more successful for me than other methods we used in older games, but it seems to work well and that's good enough for us. [/QUOTE]
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Community
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What Races (classes) do you allow or disallow in your campaign?
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