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General Tabletop Discussion
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What Rules do you see people mistake or misapply?
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<blockquote data-quote="Prakriti" data-source="post: 7100591" data-attributes="member: 6855149"><p>Here are some surprisingly common mistakes that I rarely see on the "Common Mistakes" lists: </p><p></p><p>1. Goblins have an AC of 13. Seriously, don't believe what the <em>Monster Manual</em> says. Goblins only have an AC of 15 if they have a shield equipped, and if they are shooting a bow, then they do not have a shield equipped.</p><p></p><p>2. It takes an action to equip and unequip a shield. If a goblin drops its bow, pulls out a scimitar, and charges the players, then... its AC is still 13. Until it spends an action to equip a shield, its AC will always be 13. </p><p></p><p>3. Hobgoblins and gnolls also have shields. See 1 and 2 above. </p><p></p><p>4. Hex gives disadvantage to ability checks, <em>not</em> saving throws.</p><p></p><p>5. Even if someone isn't wielding a melee weapon, they can still make an opportunity attack (by making an unarmed attack). </p><p></p><p>6. If you roll for wealth, you do <em>not</em> get the items from your background. </p><p></p><p>7. Backgrounds are completely customizable. By the default rules, players do <em>not</em> need a DM's permission to change a background's proficiencies. </p><p></p><p>8. Darkvision only changes darkness to dim light. </p><p></p><p>9. Dim light grants disadvantage to Perception checks (and passive Perception).</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7100591, member: 6855149"] Here are some surprisingly common mistakes that I rarely see on the "Common Mistakes" lists: 1. Goblins have an AC of 13. Seriously, don't believe what the [I]Monster Manual[/I] says. Goblins only have an AC of 15 if they have a shield equipped, and if they are shooting a bow, then they do not have a shield equipped. 2. It takes an action to equip and unequip a shield. If a goblin drops its bow, pulls out a scimitar, and charges the players, then... its AC is still 13. Until it spends an action to equip a shield, its AC will always be 13. 3. Hobgoblins and gnolls also have shields. See 1 and 2 above. 4. Hex gives disadvantage to ability checks, [I]not[/I] saving throws. 5. Even if someone isn't wielding a melee weapon, they can still make an opportunity attack (by making an unarmed attack). 6. If you roll for wealth, you do [I]not[/I] get the items from your background. 7. Backgrounds are completely customizable. By the default rules, players do [I]not[/I] need a DM's permission to change a background's proficiencies. 8. Darkvision only changes darkness to dim light. 9. Dim light grants disadvantage to Perception checks (and passive Perception). [/QUOTE]
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What Rules do you see people mistake or misapply?
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