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General Tabletop Discussion
*Dungeons & Dragons
What Rules do you see people mistake or misapply?
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<blockquote data-quote="thethain" data-source="post: 7100805" data-attributes="member: 6874561"><p>Passive perception is pretty much ignored by many.</p><p></p><p>Cover. A creature in between an attacker and their target provides 1/2 cover or +2 armor, this even includes melee attacks with reach weapons, pretty much ignored by many.</p><p></p><p>Interaction. You get to mess with your inventory or environment once per turn for free, many DMs forget the environment aspect of this.</p><p></p><p>Spellcasting. Many people are just allowed to cast regardless of if their current situation actually allows it.</p><p></p><p>Extra Saves. I have seen on more than one occasion DMs allow for some kind of save to prevent forced movement when there really isn't one available. 4e had a kind of ledge grab reaction built into the rules, but in 5e, if a grappler pushes you off a cliff, or an eldritch blast knocks you into lava, your chance to avoid the effect was the opposed grapple or the attack roll, not afterwards.</p><p></p><p><strong>CONCENTRATION</strong>. This one is avoided for convenience an absurd amount. If there is a paladin in your game, or anyone who uses concentration and is in melee range, they have probably ignored one concentration check every single game. Also in high level play its important that the DC is 10 OR 1/2 damage taken, whichever is higher.</p></blockquote><p></p>
[QUOTE="thethain, post: 7100805, member: 6874561"] Passive perception is pretty much ignored by many. Cover. A creature in between an attacker and their target provides 1/2 cover or +2 armor, this even includes melee attacks with reach weapons, pretty much ignored by many. Interaction. You get to mess with your inventory or environment once per turn for free, many DMs forget the environment aspect of this. Spellcasting. Many people are just allowed to cast regardless of if their current situation actually allows it. Extra Saves. I have seen on more than one occasion DMs allow for some kind of save to prevent forced movement when there really isn't one available. 4e had a kind of ledge grab reaction built into the rules, but in 5e, if a grappler pushes you off a cliff, or an eldritch blast knocks you into lava, your chance to avoid the effect was the opposed grapple or the attack roll, not afterwards. [B]CONCENTRATION[/B]. This one is avoided for convenience an absurd amount. If there is a paladin in your game, or anyone who uses concentration and is in melee range, they have probably ignored one concentration check every single game. Also in high level play its important that the DC is 10 OR 1/2 damage taken, whichever is higher. [/QUOTE]
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What Rules do you see people mistake or misapply?
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