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General Tabletop Discussion
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What rules light fantasy system would you recommend for 'winging it'?
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<blockquote data-quote="Aus_Snow" data-source="post: 4206188" data-attributes="member: 29112"><p>By that, I mean no prep required. None at all. So, assume that the GM and a few players have decided to just start something, and see where it leads.</p><p></p><p>It'll need to play fast and forgiving, hence 'rules light'. The more ground that can be covered in, say, 4-6 hours, the better. Within reason, of course - no, I'm not interested in rules-<em>free</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But yeah, the story's the thing. What happens, not how that is translated back and forward to or from game mechanics, should take centre stage.</p><p></p><p>It'll also need to be pretty damn near complete, or close enough that I - the GM in this scenario - don't have to build the things I need, as I need them, or even modify stuff much (if at all.) That kind of thing's fine for games for which prep is assumed, and I'm cool with it in those cases, but this should be different.</p><p></p><p>Plenty of flexibility/freedom in character creation would be a definite plus. Nearly a necessity, in fact. So probably either classless or many classes. Er, or something.</p><p></p><p>Doesn't have to be d20-based, but I'm not opposed to the idea.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4206188, member: 29112"] By that, I mean no prep required. None at all. So, assume that the GM and a few players have decided to just start something, and see where it leads. It'll need to play fast and forgiving, hence 'rules light'. The more ground that can be covered in, say, 4-6 hours, the better. Within reason, of course - no, I'm not interested in rules-[I]free[/I]. :) But yeah, the story's the thing. What happens, not how that is translated back and forward to or from game mechanics, should take centre stage. It'll also need to be pretty damn near complete, or close enough that I - the GM in this scenario - don't have to build the things I need, as I need them, or even modify stuff much (if at all.) That kind of thing's fine for games for which prep is assumed, and I'm cool with it in those cases, but this should be different. Plenty of flexibility/freedom in character creation would be a definite plus. Nearly a necessity, in fact. So probably either classless or many classes. Er, or something. Doesn't have to be d20-based, but I'm not opposed to the idea. Any ideas? [/QUOTE]
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What rules light fantasy system would you recommend for 'winging it'?
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