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General Tabletop Discussion
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What rules light fantasy system would you recommend for 'winging it'?
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<blockquote data-quote="jdrakeh" data-source="post: 4207116" data-attributes="member: 13892"><p>When you start applying that deliberately nebulous rationale, <em>no</em> RPG system requires preparation (i.e., the above is true of <em>any</em> RPG system). The ability to decide what rules to use and when isn't a feature of FUDGE (or any other system), it's a decision made by the GM and wholly independent of the system itself. You can run D&D the same way. Or HERO. Or GURPS. Or. . . any RPG. </p><p></p><p>All of that said, for people who aren't being quite so esoteric and are looking more for a meat and potatoes discussion of mechanics and determing the intent of said mechanics prior to actual play in an effort to establish rules continuity prior to play (rather than creating an entire custom game system from the ground up by the seat of their pants <em>during</em> play), FUDGE <em>does</em> require preparation. Few game systems don't*. </p><p></p><p>Incidentally, if you do play FUDGE (or any other generic system) like this, you're still playing That System X (the fact that X is being defined on the fly doesn't negate its existence). People don't play pure systems, they combine systems with premise, settings, and tenets to form games. <em>This</em> is true of SLUG, too. If Aus Snow uses SLUG, he won't be playing SLUG. . . he'll be playing SLUG X (where X represented his chose genre, setting, or premise). </p><p></p><p><span style="font-size: 9px">*SLUG is an exception because all action is resolved exactly the same way with no mechanical differentiation made between various aspects of a character, and no mechanical mind paid to setting, genre, tenets, etc.</span></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4207116, member: 13892"] When you start applying that deliberately nebulous rationale, [i]no[/i] RPG system requires preparation (i.e., the above is true of [i]any[/i] RPG system). The ability to decide what rules to use and when isn't a feature of FUDGE (or any other system), it's a decision made by the GM and wholly independent of the system itself. You can run D&D the same way. Or HERO. Or GURPS. Or. . . any RPG. All of that said, for people who aren't being quite so esoteric and are looking more for a meat and potatoes discussion of mechanics and determing the intent of said mechanics prior to actual play in an effort to establish rules continuity prior to play (rather than creating an entire custom game system from the ground up by the seat of their pants [i]during[/i] play), FUDGE [i]does[/i] require preparation. Few game systems don't*. Incidentally, if you do play FUDGE (or any other generic system) like this, you're still playing That System X (the fact that X is being defined on the fly doesn't negate its existence). People don't play pure systems, they combine systems with premise, settings, and tenets to form games. [I]This[/I] is true of SLUG, too. If Aus Snow uses SLUG, he won't be playing SLUG. . . he'll be playing SLUG X (where X represented his chose genre, setting, or premise). [size=1]*SLUG is an exception because all action is resolved exactly the same way with no mechanical differentiation made between various aspects of a character, and no mechanical mind paid to setting, genre, tenets, etc.[/size] [/QUOTE]
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What rules light fantasy system would you recommend for 'winging it'?
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