ZombieRoboNinja
First Post
A lot of the suggestions and theorycraft on this board are necessarily based on assumptions about character progression in 5e. That is, the only characters we've even gotten an early look at top out at 3rd level, and a lot of hopes and concerns center less around the way these characters play than around the way they'll work out later on.
For example, does the fighter get more surges per day as he levels? Does he get more powerful surges instead? Does a high-level wizard have dozens of spells memorized, or does he max out at maybe a dozen to maintain a "sweet spot" of flexibility and complexity? Does the rogue keep getting 1d6 Sneak Attack per level until he has 20d6 at level 20? And how serious are they about "bounded accuracy" - is there really NO progression in attack/defense bonuses after first level?
I'm interested to see what other people think a higher-level party will/should look like in 5e, based on what we've seen in the playtest and what various devs have suggested. I'll post my guesses below.
For example, does the fighter get more surges per day as he levels? Does he get more powerful surges instead? Does a high-level wizard have dozens of spells memorized, or does he max out at maybe a dozen to maintain a "sweet spot" of flexibility and complexity? Does the rogue keep getting 1d6 Sneak Attack per level until he has 20d6 at level 20? And how serious are they about "bounded accuracy" - is there really NO progression in attack/defense bonuses after first level?
I'm interested to see what other people think a higher-level party will/should look like in 5e, based on what we've seen in the playtest and what various devs have suggested. I'll post my guesses below.