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<blockquote data-quote="Krensky" data-source="post: 4580641" data-attributes="member: 30936"><p>It's more complicated then OD&D or Teenagers From Outer Space, far less complicated then d20. Mekton Z was published around 1994, and the Mekton II stuff (Empire, for instance) are late 1980s. The art's actually pretty good considering. It's build system is well thought out, it's playable out of the book as board game or rpg using the Invasion Terra setting, although Starblade Battalion is better in my opinion. Tech levels have no impact on the mechnics, they're purely a world building and consistancy tool. The "pointless things" you mention aren't. They're called that because they need a name. Powerplant consists of two descisions: Hot or Cold (does it blow up easy) and Normal or Overcharged (how easy does it blow up). What that means is up to the designer. Hydrualics purely relate to systems to make your mech stronger without making it bigger. Enivromental ssytems are there to protect a design from harsh enviroments, if the GM wants to use those rules in the first place.</p><p></p><p>All that stuff is also in the book fully detailing the construction system, not the main rule book.</p><p></p><p>However, if you want something even more open the book and play, there's always Heavy Gear, Jovian Chronicles or Gear Kreig from Dream Pod 9.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4580641, member: 30936"] It's more complicated then OD&D or Teenagers From Outer Space, far less complicated then d20. Mekton Z was published around 1994, and the Mekton II stuff (Empire, for instance) are late 1980s. The art's actually pretty good considering. It's build system is well thought out, it's playable out of the book as board game or rpg using the Invasion Terra setting, although Starblade Battalion is better in my opinion. Tech levels have no impact on the mechnics, they're purely a world building and consistancy tool. The "pointless things" you mention aren't. They're called that because they need a name. Powerplant consists of two descisions: Hot or Cold (does it blow up easy) and Normal or Overcharged (how easy does it blow up). What that means is up to the designer. Hydrualics purely relate to systems to make your mech stronger without making it bigger. Enivromental ssytems are there to protect a design from harsh enviroments, if the GM wants to use those rules in the first place. All that stuff is also in the book fully detailing the construction system, not the main rule book. However, if you want something even more open the book and play, there's always Heavy Gear, Jovian Chronicles or Gear Kreig from Dream Pod 9. [/QUOTE]
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