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<blockquote data-quote="Scars Unseen" data-source="post: 9326531" data-attributes="member: 10196"><p>Honestly? 6E. I don't have a <em>comprehensive</em> list of what I'd like to see, but a few things to throw out there as possibilities:</p><p></p><ol> <li data-xf-list-type="ol">More precise language used in the rules. "Rulings, not rules" is a nice <em>idea,</em> but where you have rules, they should be easily spotted and understood. A tag system wouldn't go amiss.</li> <li data-xf-list-type="ol">10 level standard. It's the range most people play in, so it should be the range the main design of the game revolves around. 11-20 should still exist, but it shouldn't take until level 5 or higher for classes to start feeling like they are coming into their own.</li> <li data-xf-list-type="ol">Deemphasize ability score bonuses. Bring back B/X ability score scaling. As much as I <em>prefer</em> rolling, I'd say keep the standard array with Tasha's style bonus points separated from race. No ASIs for leveling.</li> <li data-xf-list-type="ol"><em>Re</em>emphasize ability <em>scores.</em> Bring back ability scores checks as the base mechanic for getting things outside of combat done. It lets ability scores matter without having to be a primary factor in combat rolls like 3E+ inflated ability score bonus do. </li> <li data-xf-list-type="ol">Races as feats. More specifically, you choose race as normal, but they have no mechanical weight on their own. Instead, you get racial abilities bundled up into feats with, say, 1 major and 1 minor ability each. Multiple feats for each race, so not every dwarf has to be exactly the same. Each feat can be designated as [innate] or [cultural]. Taking the former means you are at least part descended from that race, while taking the latter means you were raised among them. Suggestion that 2 races can be taken from at <em>most</em> to avoid people trying to powergame a "fairy/orc/dwarf/demon that was raised among elves" hybrid. More feats that can be gained later for those that want to be the elfiest elf that ever elfed.</li> <li data-xf-list-type="ol">Multiclass as feats. Basically, my stance is that the more open your progression system, the more likely you'll run into winners and losers of progression. Combinations that don't synergize at all, and those that synergize so well, they become nearly ubiquitous. With open multiclassing, the benefit is often immediate while the cost is deferred (often to a level you were never going to get to anyway). Making multiclass a feat means that the class you start with is your class, and taking on abilities from other classes comes at the expense of other abilities you could have right now. Personally, I think this is a better system.</li> </ol><p>There's other ideas I have, but that's more or less the core of what I'd like to see in a new edition (which I'd rather have seen than a lukewarm refresh).</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 9326531, member: 10196"] Honestly? 6E. I don't have a [I]comprehensive[/I] list of what I'd like to see, but a few things to throw out there as possibilities: [LIST=1] [*]More precise language used in the rules. "Rulings, not rules" is a nice [I]idea,[/I] but where you have rules, they should be easily spotted and understood. A tag system wouldn't go amiss. [*]10 level standard. It's the range most people play in, so it should be the range the main design of the game revolves around. 11-20 should still exist, but it shouldn't take until level 5 or higher for classes to start feeling like they are coming into their own. [*]Deemphasize ability score bonuses. Bring back B/X ability score scaling. As much as I [I]prefer[/I] rolling, I'd say keep the standard array with Tasha's style bonus points separated from race. No ASIs for leveling. [*][I]Re[/I]emphasize ability [I]scores.[/I] Bring back ability scores checks as the base mechanic for getting things outside of combat done. It lets ability scores matter without having to be a primary factor in combat rolls like 3E+ inflated ability score bonus do. [*]Races as feats. More specifically, you choose race as normal, but they have no mechanical weight on their own. Instead, you get racial abilities bundled up into feats with, say, 1 major and 1 minor ability each. Multiple feats for each race, so not every dwarf has to be exactly the same. Each feat can be designated as [innate] or [cultural]. Taking the former means you are at least part descended from that race, while taking the latter means you were raised among them. Suggestion that 2 races can be taken from at [I]most[/I] to avoid people trying to powergame a "fairy/orc/dwarf/demon that was raised among elves" hybrid. More feats that can be gained later for those that want to be the elfiest elf that ever elfed. [*]Multiclass as feats. Basically, my stance is that the more open your progression system, the more likely you'll run into winners and losers of progression. Combinations that don't synergize at all, and those that synergize so well, they become nearly ubiquitous. With open multiclassing, the benefit is often immediate while the cost is deferred (often to a level you were never going to get to anyway). Making multiclass a feat means that the class you start with is your class, and taking on abilities from other classes comes at the expense of other abilities you could have right now. Personally, I think this is a better system. [/LIST] There's other ideas I have, but that's more or less the core of what I'd like to see in a new edition (which I'd rather have seen than a lukewarm refresh). [/QUOTE]
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