Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should D&D 2024 Have Been +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 9327078" data-attributes="member: 58416"><p>•I would have liked to expand upon how Backround features from the original PHB worked, rather than cutting them from the game. </p><p></p><p>•Re-do monster math so that increasing HP is not the primary way to make things higher level. If less HP means that creatures die faster, then have encounter guidelines that assume more creatures and more moving pieces.</p><p></p><p>•Better-indexed books</p><p></p><p>•Proficiency Dice as the default (rather than a flat proficiency bonus)</p><p></p><p>•Reformat the game to assume 30 levels instead of 20 -which gives each tier of play more opportunities to be a complete experience and self-contained when wanted. </p><p></p><p>•Revisit the 4E idea of Paragon Paths (with a tiny bit of influence from 3rd's Prestige Classes) and figure out how to bring that concept into 5E in a partially class-agnostic way. What I mean by that is that you could have Paragon Paths that do not assume one particular class. For example, there could be a Paragon Path for more melee combat focus that could be entered by any character meeting the requirements to enter, or perhaps you might have a Fire Elementalist PP that would grant additional benefits when using fire spells or abilities. You could have less Paragon Paths than classes; each PP could cover a broader archetype, while also allowing a character choosing one to have a more specific focus on something. </p><p></p><p>•Revisit how 5E approaches resistance and immunity. I think there is room for a little bit more granularity there.</p><p></p><p>I'm sure there are other things too, but those items are my initial thoughts.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9327078, member: 58416"] •I would have liked to expand upon how Backround features from the original PHB worked, rather than cutting them from the game. •Re-do monster math so that increasing HP is not the primary way to make things higher level. If less HP means that creatures die faster, then have encounter guidelines that assume more creatures and more moving pieces. •Better-indexed books •Proficiency Dice as the default (rather than a flat proficiency bonus) •Reformat the game to assume 30 levels instead of 20 -which gives each tier of play more opportunities to be a complete experience and self-contained when wanted. •Revisit the 4E idea of Paragon Paths (with a tiny bit of influence from 3rd's Prestige Classes) and figure out how to bring that concept into 5E in a partially class-agnostic way. What I mean by that is that you could have Paragon Paths that do not assume one particular class. For example, there could be a Paragon Path for more melee combat focus that could be entered by any character meeting the requirements to enter, or perhaps you might have a Fire Elementalist PP that would grant additional benefits when using fire spells or abilities. You could have less Paragon Paths than classes; each PP could cover a broader archetype, while also allowing a character choosing one to have a more specific focus on something. •Revisit how 5E approaches resistance and immunity. I think there is room for a little bit more granularity there. I'm sure there are other things too, but those items are my initial thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should D&D 2024 Have Been +
Top