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What Should D&D 2024 Have Been +
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<blockquote data-quote="Laurefindel" data-source="post: 9327992" data-attributes="member: 67296"><p>"Tasha's pet thing" is just the format they seem to utilize now for all secondary characters now (be they artificer steel defender, druid spirit companion, revised ranger animal companion etc.) whereas "pet" acts on its own, on your turn immediately after you, but requires your bonus action to perform its main action.</p><p></p><p>Indeed they are reworking a few feats. As for spells they seem to have rationalized and standardized the various conjure spells and tweaked a few cantrips but not much beyond that (but I admit I haven't been following very closely).</p><p></p><p>I keep going back and forth between "they should have gone further" and "they have gone too far" with the changes. Ultimately, I'm pretty indifferent however. I'm certainly not going to rage-quit over this, I'm happy for those who enjoy the changes, and I'll keep enjoying my hobby with my friends regardless. But to stay within the spirit of the thread, I think the new edition should have been a mechanical revisit of feats and spells because they are the biggest "moving parts" of D&D, and leave the rest as it were.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9327992, member: 67296"] "Tasha's pet thing" is just the format they seem to utilize now for all secondary characters now (be they artificer steel defender, druid spirit companion, revised ranger animal companion etc.) whereas "pet" acts on its own, on your turn immediately after you, but requires your bonus action to perform its main action. Indeed they are reworking a few feats. As for spells they seem to have rationalized and standardized the various conjure spells and tweaked a few cantrips but not much beyond that (but I admit I haven't been following very closely). I keep going back and forth between "they should have gone further" and "they have gone too far" with the changes. Ultimately, I'm pretty indifferent however. I'm certainly not going to rage-quit over this, I'm happy for those who enjoy the changes, and I'll keep enjoying my hobby with my friends regardless. But to stay within the spirit of the thread, I think the new edition should have been a mechanical revisit of feats and spells because they are the biggest "moving parts" of D&D, and leave the rest as it were. [/QUOTE]
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