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What should Rogues do?
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<blockquote data-quote="Fazza" data-source="post: 6026210" data-attributes="member: 6681748"><p>I would like to see maneuverability being a big thing for rogues the essentials thief with its at wills being movement based was a decent idea but overall the class was poorly executed and I don't like how they were mostly used to gain CA or bonuses to attack or damage.</p><p></p><p>In my mind I'm thinking rogues would have a replenishing pool of resources somewhat like fighter's CS but they would start with say 5 points and could spend them to perform stunts or tricks that would have differing costs depending on how difficult it is so maybe a rogue who likes to duck and weave through the action might be able to spend 2 to allow him to not provoke OAs from one enemy and spend 4 to avoid triggering from 2, now heres the trick at the start of each turn he only recovers 1 or 2 so they could either spend them for some minor benefits through out the combat or save them for a rainy day(turn) and spend all of them at once to get out of dodge, this is also why it would need a maximum so after a short rest you have like 60 of them. Other things it could achieve are say you could spend 1 to move through an enemy's square or 1 to gain a climb speed of 5 foot(you would still need to use your movement)</p><p></p><p>The main problem I see with this is it might cover the trickster rogue and aerialist type rogues but the thug and others not so well so I'm not sure do you give them other more damage dealing or status based tricks or to give them a different mechanic.</p><p></p><p>EDIT: I also quite like <a href="http://www.enworld.org/forum/members/neonchameleon.html" target="_blank">Neonchameleon</a>'s suggestion which would certainly be simpler.</p></blockquote><p></p>
[QUOTE="Fazza, post: 6026210, member: 6681748"] I would like to see maneuverability being a big thing for rogues the essentials thief with its at wills being movement based was a decent idea but overall the class was poorly executed and I don't like how they were mostly used to gain CA or bonuses to attack or damage. In my mind I'm thinking rogues would have a replenishing pool of resources somewhat like fighter's CS but they would start with say 5 points and could spend them to perform stunts or tricks that would have differing costs depending on how difficult it is so maybe a rogue who likes to duck and weave through the action might be able to spend 2 to allow him to not provoke OAs from one enemy and spend 4 to avoid triggering from 2, now heres the trick at the start of each turn he only recovers 1 or 2 so they could either spend them for some minor benefits through out the combat or save them for a rainy day(turn) and spend all of them at once to get out of dodge, this is also why it would need a maximum so after a short rest you have like 60 of them. Other things it could achieve are say you could spend 1 to move through an enemy's square or 1 to gain a climb speed of 5 foot(you would still need to use your movement) The main problem I see with this is it might cover the trickster rogue and aerialist type rogues but the thug and others not so well so I'm not sure do you give them other more damage dealing or status based tricks or to give them a different mechanic. EDIT: I also quite like [URL="http://www.enworld.org/forum/members/neonchameleon.html"]Neonchameleon[/URL]'s suggestion which would certainly be simpler. [/QUOTE]
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