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What should Rogues do?
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<blockquote data-quote="mlund" data-source="post: 6026355" data-attributes="member: 50304"><p>Rogues ruin everything! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Seriously though, the Rogue's real shtick, in a nutshell, is to "debuff" stuff.</p><p></p><p>They disarm traps and bypass hazards.</p><p>They pick locks and subvert NPCs.</p><p>They use crippling attacks and engage in sabotage.</p><p>They undermine the senses and good sense of others.</p><p></p><p>This covers a really broad swath of adventuring activities. </p><p></p><p>When you roll for initiative, the Rogue is the guy making it so that his enemies are frustrated in their attempts to do anything. He compromises their defenses, hinders their movement, and interferes with their attempts to attack or cast spells. He might blind someone with sand in the eyes, entangle a foe's weapons with a net, or mire then in a frustrating barrage of feints and dodges. Much to the opposite of Sneak Attack Damage, a Rogue's real role is to severely hurt enemies not by dealing massive damage but by compromising their abilities.</p><p></p><p>Disarmed traps, setting traps, picking pockets, hiding in shadows, moving silently, climbing walls, and picking pockets are old hat everyone is familiar with. Not all rogues do those particular things, but every rogue has his own customized bag of exploration and/or social interaction tricks. Fast-talking, intelligence gathering, burglary, subversion, acrobatics, guerrilla warfare, terror tactics - no rogue (at least at lower levels) has mastered all these functions, but every good rogue starts somewhere.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6026355, member: 50304"] Rogues ruin everything! ;) Seriously though, the Rogue's real shtick, in a nutshell, is to "debuff" stuff. They disarm traps and bypass hazards. They pick locks and subvert NPCs. They use crippling attacks and engage in sabotage. They undermine the senses and good sense of others. This covers a really broad swath of adventuring activities. When you roll for initiative, the Rogue is the guy making it so that his enemies are frustrated in their attempts to do anything. He compromises their defenses, hinders their movement, and interferes with their attempts to attack or cast spells. He might blind someone with sand in the eyes, entangle a foe's weapons with a net, or mire then in a frustrating barrage of feints and dodges. Much to the opposite of Sneak Attack Damage, a Rogue's real role is to severely hurt enemies not by dealing massive damage but by compromising their abilities. Disarmed traps, setting traps, picking pockets, hiding in shadows, moving silently, climbing walls, and picking pockets are old hat everyone is familiar with. Not all rogues do those particular things, but every rogue has his own customized bag of exploration and/or social interaction tricks. Fast-talking, intelligence gathering, burglary, subversion, acrobatics, guerrilla warfare, terror tactics - no rogue (at least at lower levels) has mastered all these functions, but every good rogue starts somewhere. - Marty Lund [/QUOTE]
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