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What should Rogues do?
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<blockquote data-quote="RangerWickett" data-source="post: 6026481" data-attributes="member: 63"><p>Ambush rogues acquire 'Scheme Dice' by spending their whole turn hidden. (If they reveal themselves but kill the only people who saw them, they count as staying hidden.</p><p></p><p>Dashing rogues acquire Scheme Dice by attacking enemies but not getting hit in return. The more consecutive rounds you attack an enemy, the more dice you get, representing the dramatic rising action of a duel.</p><p></p><p>Scholarly rogues acquire Scheme Dice in big chunks if they spend their turn examining a foe. If it's a monster, you might have to make an appropriate Lore check.</p><p></p><p>Utility rogues earn scheme dice by using tools to muck with foes -- tanglefoot bags to slow, flashbangs to blind, alchemist fire to burn. You distract the foe with small annoyances, then pull off a big trick.</p><p></p><p>You can spend scheme dice similarly to combat superiority dice. Ambush rogues mostly deal extra damage to unaware foes or move to cover. Dashing rogues get to parry and make extra attacks against mooks. Scholarly rogues get to apply their scheme dice to their allies, effectively shouting stuff like "Hit his weak spot: the knees!" Utility rogues can perk a minor condition-inflicting item into a big one, like using a tanglefoot bag to paralyze someone, or smashing an alchemist fire flask into a troll's mouth so it burns from within.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6026481, member: 63"] Ambush rogues acquire 'Scheme Dice' by spending their whole turn hidden. (If they reveal themselves but kill the only people who saw them, they count as staying hidden. Dashing rogues acquire Scheme Dice by attacking enemies but not getting hit in return. The more consecutive rounds you attack an enemy, the more dice you get, representing the dramatic rising action of a duel. Scholarly rogues acquire Scheme Dice in big chunks if they spend their turn examining a foe. If it's a monster, you might have to make an appropriate Lore check. Utility rogues earn scheme dice by using tools to muck with foes -- tanglefoot bags to slow, flashbangs to blind, alchemist fire to burn. You distract the foe with small annoyances, then pull off a big trick. You can spend scheme dice similarly to combat superiority dice. Ambush rogues mostly deal extra damage to unaware foes or move to cover. Dashing rogues get to parry and make extra attacks against mooks. Scholarly rogues get to apply their scheme dice to their allies, effectively shouting stuff like "Hit his weak spot: the knees!" Utility rogues can perk a minor condition-inflicting item into a big one, like using a tanglefoot bag to paralyze someone, or smashing an alchemist fire flask into a troll's mouth so it burns from within. [/QUOTE]
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