Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What should Rogues do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6026532" data-attributes="member: 2067"><p>IMO, the first thing they need to do with rogues is to get them the heck out of combat.</p><p></p><p>Don't get me wrong, stabin' tricky goodness should absolutely be an option. But I don't think it should be the rogue's identity. The rogue isn't the guy you turn to when you need something stabbed. Usually, that's the Fighter. </p><p></p><p>The rogue is the guy you turn to when you need access or information. The rogue is powerful on the Exploration axis like the fighter is powerful on the Combat axis: a master of progress in that domain. There is no door a rogue cannot get past. There is no secret a rogue can't discover. There is no lock a rogue cannot pick. There is no trap a rogue cannot find and then subsequently get around. There is no clever facade of lies and half-truths that the rogue cannot uncover. Your most precious secrets are not safe with a rogue around. </p><p></p><p>Need a dragon slain, hire a Fighter. Need a mystery solved, call in a Rogue. </p><p></p><p>For that, I think we need a peek at some of the non-combat systems they're developing in 5e. We could just give the rogue a +2 bonus to all ability checks and be done with it, but much like the original fighter's +2 bonus to damage, it's not quite enough options.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6026532, member: 2067"] IMO, the first thing they need to do with rogues is to get them the heck out of combat. Don't get me wrong, stabin' tricky goodness should absolutely be an option. But I don't think it should be the rogue's identity. The rogue isn't the guy you turn to when you need something stabbed. Usually, that's the Fighter. The rogue is the guy you turn to when you need access or information. The rogue is powerful on the Exploration axis like the fighter is powerful on the Combat axis: a master of progress in that domain. There is no door a rogue cannot get past. There is no secret a rogue can't discover. There is no lock a rogue cannot pick. There is no trap a rogue cannot find and then subsequently get around. There is no clever facade of lies and half-truths that the rogue cannot uncover. Your most precious secrets are not safe with a rogue around. Need a dragon slain, hire a Fighter. Need a mystery solved, call in a Rogue. For that, I think we need a peek at some of the non-combat systems they're developing in 5e. We could just give the rogue a +2 bonus to all ability checks and be done with it, but much like the original fighter's +2 bonus to damage, it's not quite enough options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What should Rogues do?
Top