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What should Rogues do?
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<blockquote data-quote="Li Shenron" data-source="post: 6026618" data-attributes="member: 1465"><p>In a nutshell, I am very much in the same league.</p><p></p><p>To me the quintessential Rogue is Indiana Jones, who never wants to be in a combat, and when he's in one, he always manages to win with a trick or sheer luck (e.g. the enemy gets stuck in a crushing machine, distracted while the airplane blades get him from behind, or Indy wins a fight against a master swordman by... pulling out a gun and shooting at him).</p><p></p><p>For me the Rogue is not so much the competent guy but rather the guy who knows how to make up for its incompetences: jams a device when he doesn't know how to properly switch it off; bluff the guards when he cannot legitimately obtain entrance permission; forge documents when he doesn't have real ones; steal when he cannot afford to buy; and in combat, trick the opponent into his own doom when he wouldn't stand a chance in a fair fight.</p><p></p><p>But I can see that there's a problem with my view. If the Rogue is the master at <em>overcoming incompentences</em>, who is the actual <em>competent </em>master of skills?</p><p></p><p>A possible answer is: <em>anyone who wants to be</em>.</p><p></p><p>It shouldn't take a Rogue to be a master locksmith or an athlete, and maybe the Rogue shouldn't even be potentially a better locksmith or athlete than someone else.</p><p></p><p>Maybe it's ok for the Rogue to be more easily a master of a larger number of things at the same time (i.e. more skill "points"), but it is not the most important thing. The most important thing IMHO is that he can compensate for skills he doesn't have, although this should not be strictly intended as actual "skills" as defined mechanically, but in the broader sense of being able at problem-solving. I think that the key lies in what they will put into Skill Mastery i.e. <strong>how skills work differently for a Rogue</strong> rather than how many she has.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6026618, member: 1465"] In a nutshell, I am very much in the same league. To me the quintessential Rogue is Indiana Jones, who never wants to be in a combat, and when he's in one, he always manages to win with a trick or sheer luck (e.g. the enemy gets stuck in a crushing machine, distracted while the airplane blades get him from behind, or Indy wins a fight against a master swordman by... pulling out a gun and shooting at him). For me the Rogue is not so much the competent guy but rather the guy who knows how to make up for its incompetences: jams a device when he doesn't know how to properly switch it off; bluff the guards when he cannot legitimately obtain entrance permission; forge documents when he doesn't have real ones; steal when he cannot afford to buy; and in combat, trick the opponent into his own doom when he wouldn't stand a chance in a fair fight. But I can see that there's a problem with my view. If the Rogue is the master at [I]overcoming incompentences[/I], who is the actual [I]competent [/I]master of skills? A possible answer is: [I]anyone who wants to be[/I]. It shouldn't take a Rogue to be a master locksmith or an athlete, and maybe the Rogue shouldn't even be potentially a better locksmith or athlete than someone else. Maybe it's ok for the Rogue to be more easily a master of a larger number of things at the same time (i.e. more skill "points"), but it is not the most important thing. The most important thing IMHO is that he can compensate for skills he doesn't have, although this should not be strictly intended as actual "skills" as defined mechanically, but in the broader sense of being able at problem-solving. I think that the key lies in what they will put into Skill Mastery i.e. [B]how skills work differently for a Rogue[/B] rather than how many she has. [/QUOTE]
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