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What should Rogues do?
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<blockquote data-quote="Grydan" data-source="post: 6027614" data-attributes="member: 79401"><p>I'm with the vibrant colour-changing lizard and the undead cybernetic assassin on this one.</p><p></p><p>Requiring the rogue to be bad at combat is every bit as flawed as requiring the fighter to bad outside of it. They both unnecessarily leave (some*) players frustrated in a major component of the game.</p><p></p><p>Note that it's the non-magical classes that bear this burden of sucktitude. Wizards are perfectly capable in and out of combat. So are Clerics. Rogues and Fighters though? Apparently they only get to be good at one, because it's somehow verboten to be decent in both without the use of magic.</p><p></p><p>* Yes, some other players are perfectly happy to have their flimsy rogue and social deadweight fighter, but it's easier to take a chassis that <em>can </em>be good in both areas and build (or even just <em>play</em>) them as incompetent than it is to go the other way.</p></blockquote><p></p>
[QUOTE="Grydan, post: 6027614, member: 79401"] I'm with the vibrant colour-changing lizard and the undead cybernetic assassin on this one. Requiring the rogue to be bad at combat is every bit as flawed as requiring the fighter to bad outside of it. They both unnecessarily leave (some*) players frustrated in a major component of the game. Note that it's the non-magical classes that bear this burden of sucktitude. Wizards are perfectly capable in and out of combat. So are Clerics. Rogues and Fighters though? Apparently they only get to be good at one, because it's somehow verboten to be decent in both without the use of magic. * Yes, some other players are perfectly happy to have their flimsy rogue and social deadweight fighter, but it's easier to take a chassis that [I]can [/I]be good in both areas and build (or even just [I]play[/I]) them as incompetent than it is to go the other way. [/QUOTE]
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What should Rogues do?
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