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What should Rogues do?
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<blockquote data-quote="GreyICE" data-source="post: 6027963" data-attributes="member: 6684526"><p>It's hard to argue that combat is NOT central to D&D. This game started out as more-or-less a glorified dungeon exploration simulator, and was probably 85% combat, 14% puzzle solving, 1% roleplay. Of course some people would argue that combat IS a form of roleplay, and many groups have done combat that way, but there's no question that early D&D was built around the 99% they assumed people were doing.</p><p></p><p>Later editions branched a little, but pull up any class description and you'll see 90% of it is devoted to combat. </p><p></p><p>Combat is ABSOLUTELY central to D&D. It's how things start, and how things finish. Players expect a climactic battle, not a climactic diplomatic negotiation.</p><p></p><p>Therefore, yes, D&D classes should all be able to contribute to combat in a unique manner. And roles are 100% involved.</p><p></p><p>The Rogue could be a hybrid controller/striker, much like the 4E warlock (anyone who thinks that classes were "pidgeonholed" into roles in 4E never played 4E, the roles were often very general guidelines) but he needs to be doing something unique. Personally that one could be fun - he's the guy who cripples the opponents and leaves knives in them.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6027963, member: 6684526"] It's hard to argue that combat is NOT central to D&D. This game started out as more-or-less a glorified dungeon exploration simulator, and was probably 85% combat, 14% puzzle solving, 1% roleplay. Of course some people would argue that combat IS a form of roleplay, and many groups have done combat that way, but there's no question that early D&D was built around the 99% they assumed people were doing. Later editions branched a little, but pull up any class description and you'll see 90% of it is devoted to combat. Combat is ABSOLUTELY central to D&D. It's how things start, and how things finish. Players expect a climactic battle, not a climactic diplomatic negotiation. Therefore, yes, D&D classes should all be able to contribute to combat in a unique manner. And roles are 100% involved. The Rogue could be a hybrid controller/striker, much like the 4E warlock (anyone who thinks that classes were "pidgeonholed" into roles in 4E never played 4E, the roles were often very general guidelines) but he needs to be doing something unique. Personally that one could be fun - he's the guy who cripples the opponents and leaves knives in them. [/QUOTE]
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