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What should Rogues do?
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<blockquote data-quote="Remathilis" data-source="post: 6028247" data-attributes="member: 7635"><p>Possibly. </p><p></p><p>A cleric has a wide selection of spells that can heal, harm, protect, and other magical effects. He doesn't need good combat ability to boot. A cleric could be just fine defending the wizard, healing his buddies, turning undead, and occasionally taking out a weaksauce foe. If he really wants to go badass, either multiclass with fighter or load up on buff spells to close the gap.</p><p></p><p>A rogue doesn't have those buffing magical talents. He can't magically raise his AC, attacks, or heal his wounds. Further, he's frequently asked to scout ahead in dangerous territory alone. He should be self sufficient. He should be able to survive a failed trap that goes off in his face or a blown stealth role that alerts a guard to take a shot at him. Further, he should be able to handle a common foe by himself; he can take an orc guard one on one but 4-5 orcs should overwhelm him. Ergo, I don't see a problem with giving a rogue decent hp and decent combat ability, but not matching a fighter. </p><p></p><p>In terms of combat ranking:</p><p>1.) Fighter (paladin/ranger/barbarian) - Best Hp, attack %, AC</p><p>2.) Rogue (assassin/monk/warlord) - Not as good, but can hold his own one on one. </p><p>3.) Cleric (druid/bard/warlock) - Average combat, but makes up for it in magic or special powers. Can fight in a pinch. </p><p>4.) Wizard (sorcerer) - Stay far away from melee combat, use magic to be awesome.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6028247, member: 7635"] Possibly. A cleric has a wide selection of spells that can heal, harm, protect, and other magical effects. He doesn't need good combat ability to boot. A cleric could be just fine defending the wizard, healing his buddies, turning undead, and occasionally taking out a weaksauce foe. If he really wants to go badass, either multiclass with fighter or load up on buff spells to close the gap. A rogue doesn't have those buffing magical talents. He can't magically raise his AC, attacks, or heal his wounds. Further, he's frequently asked to scout ahead in dangerous territory alone. He should be self sufficient. He should be able to survive a failed trap that goes off in his face or a blown stealth role that alerts a guard to take a shot at him. Further, he should be able to handle a common foe by himself; he can take an orc guard one on one but 4-5 orcs should overwhelm him. Ergo, I don't see a problem with giving a rogue decent hp and decent combat ability, but not matching a fighter. In terms of combat ranking: 1.) Fighter (paladin/ranger/barbarian) - Best Hp, attack %, AC 2.) Rogue (assassin/monk/warlord) - Not as good, but can hold his own one on one. 3.) Cleric (druid/bard/warlock) - Average combat, but makes up for it in magic or special powers. Can fight in a pinch. 4.) Wizard (sorcerer) - Stay far away from melee combat, use magic to be awesome. [/QUOTE]
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