Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Should the Bard Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 9228762" data-attributes="member: 7034710"><p>It’s posts like this that makes me wish party composition was something that was still more of a meaningful facet of the game, I mean it’s great that you can function without a designated healer or not having a rogue won’t leave your group staring blankly at a locked door but I appreciate the concept that the party members make a team because individually they’d all run into an issue they couldn’t solve by themselves with their own skillset.</p><p></p><p>the fighter can’t read those ancient runes, the cleric can’t disable that trap, the rogue can’t fight all those monsters by themselves, the wizard doesn’t have enough slots to magic through every single obstacle.</p><p></p><p>So the bard becomes this high value problem solving piece for lots of out of combat stuff and can support their team very well in it but they have little capability to function solely by themselves if they can’t pass on most of their knowledge and buffs to someone else who can actually do something with it</p><p></p><p>edit: this also appies in how they're built, how a cleric gets to be bulky and armoured and have casting because they fit a specific niche role which is designed to support others, the wizard is this massive powerhouse of damage and control but they have the defenses of a wet napkin to even it out, the fighter is a beast in combat but suffer ouside of it and are meant to carry the members of the party who aren't designed for combat (at least all in theory)</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9228762, member: 7034710"] It’s posts like this that makes me wish party composition was something that was still more of a meaningful facet of the game, I mean it’s great that you can function without a designated healer or not having a rogue won’t leave your group staring blankly at a locked door but I appreciate the concept that the party members make a team because individually they’d all run into an issue they couldn’t solve by themselves with their own skillset. the fighter can’t read those ancient runes, the cleric can’t disable that trap, the rogue can’t fight all those monsters by themselves, the wizard doesn’t have enough slots to magic through every single obstacle. So the bard becomes this high value problem solving piece for lots of out of combat stuff and can support their team very well in it but they have little capability to function solely by themselves if they can’t pass on most of their knowledge and buffs to someone else who can actually do something with it edit: this also appies in how they're built, how a cleric gets to be bulky and armoured and have casting because they fit a specific niche role which is designed to support others, the wizard is this massive powerhouse of damage and control but they have the defenses of a wet napkin to even it out, the fighter is a beast in combat but suffer ouside of it and are meant to carry the members of the party who aren't designed for combat (at least all in theory) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Should the Bard Be?
Top