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What should the default setting be for 4th edition?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3044231" data-attributes="member: 4134"><p>About those assumptions:</p><p></p><p>Demi-humans: Elves, Dwarves, and so on are staple in a very large part of fantasy, and they're staple in all the big "role models" D&D has. Thus, it's reasonable to include those choices.</p><p></p><p>Vancian Magic: You need rules for spellcasting. The class system needs a set way to use magic. You can't just say "this guys do magic, figure out how". D&D's way sure is exotic, but using mana would be just another assumption. There'd be people wanting another way for magic to work no matter what. Note that D&D has more than one way to work magic (wizards' way and sorcerers' way) right in the core rules, to adapt the rules to your liking, and more are in optional rules, both from Wizards and from third parties.</p><p></p><p>Alignment: One of the easiest things to edit out actually. Ignore alignment for characters, ignore alignment based effects for the most part.</p><p></p><p>All priests being casters: That's not exactly true. All clerics are casters - it's in their class description. There surely isn't anything that says you can't make a priest using the expert class (choose class skills appropriate to this, like knowledge (religion, the planes, history), diplomacy, perform (oratory)).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3044231, member: 4134"] About those assumptions: Demi-humans: Elves, Dwarves, and so on are staple in a very large part of fantasy, and they're staple in all the big "role models" D&D has. Thus, it's reasonable to include those choices. Vancian Magic: You need rules for spellcasting. The class system needs a set way to use magic. You can't just say "this guys do magic, figure out how". D&D's way sure is exotic, but using mana would be just another assumption. There'd be people wanting another way for magic to work no matter what. Note that D&D has more than one way to work magic (wizards' way and sorcerers' way) right in the core rules, to adapt the rules to your liking, and more are in optional rules, both from Wizards and from third parties. Alignment: One of the easiest things to edit out actually. Ignore alignment for characters, ignore alignment based effects for the most part. All priests being casters: That's not exactly true. All clerics are casters - it's in their class description. There surely isn't anything that says you can't make a priest using the expert class (choose class skills appropriate to this, like knowledge (religion, the planes, history), diplomacy, perform (oratory)). [/QUOTE]
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What should the default setting be for 4th edition?
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