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What Should Today's Archetypes Be
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<blockquote data-quote="CreamCloud0" data-source="post: 9112599" data-attributes="member: 7034710"><p>just picking my 13 archetypes, what are people's thoughts on my picks?</p><p>1, The Battlemaster - Fighter+, excells at combat, provides additional combat buffs and support</p><p>2, The Spy - greater lean on information gathering and infiltration than the classic rogue</p><p>3, The Supporter - it's what it says but not just a healer, works with buffs and boosts as well as limited ability recovery</p><p>4, The Wizard - uses formalised magic systems, emphasis on system<strong><em>s</em></strong>, casters usually oriented around a theme</p><p>5, The Sorcerer - uses and directs wild or natural energies, psychic powers, channelling spirits or powers of gods/demons</p><p>6, The Hunter - the child of the ranger and the paladin, very knowledgable in specialised areas</p><p>7, The Artificer - a jack of all trades who specialises in 'upgrading' gear, tools and whatever's available</p><p>8, The Shapeshifter - put wildshape, the changeling and the playtest sorcerer in a blender and this is what you get</p><p>9, The Brawler - the child of the monk and barbarian, unarmed fighting and uses combat stances</p><p>10, The Ninja - fights smart, a more combat oriented rogue, a good amount of stealth and mobility too though</p><p>11, The Pilot - builds and operates some kind of specialised vehicle or mini-mech, be that a batcar or a gundam.</p><p>12, The Summoner - different subclasses focus on different types of companion and the dynamic with them</p><p>13, The Empowered - uses some unique weapon or item that is the focus of their powers, magical girl/magic sword/ect</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9112599, member: 7034710"] just picking my 13 archetypes, what are people's thoughts on my picks? 1, The Battlemaster - Fighter+, excells at combat, provides additional combat buffs and support 2, The Spy - greater lean on information gathering and infiltration than the classic rogue 3, The Supporter - it's what it says but not just a healer, works with buffs and boosts as well as limited ability recovery 4, The Wizard - uses formalised magic systems, emphasis on system[B][I]s[/I][/B], casters usually oriented around a theme 5, The Sorcerer - uses and directs wild or natural energies, psychic powers, channelling spirits or powers of gods/demons 6, The Hunter - the child of the ranger and the paladin, very knowledgable in specialised areas 7, The Artificer - a jack of all trades who specialises in 'upgrading' gear, tools and whatever's available 8, The Shapeshifter - put wildshape, the changeling and the playtest sorcerer in a blender and this is what you get 9, The Brawler - the child of the monk and barbarian, unarmed fighting and uses combat stances 10, The Ninja - fights smart, a more combat oriented rogue, a good amount of stealth and mobility too though 11, The Pilot - builds and operates some kind of specialised vehicle or mini-mech, be that a batcar or a gundam. 12, The Summoner - different subclasses focus on different types of companion and the dynamic with them 13, The Empowered - uses some unique weapon or item that is the focus of their powers, magical girl/magic sword/ect [/QUOTE]
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