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<blockquote data-quote="paradox42" data-source="post: 6199391" data-attributes="member: 29746"><p>An <strong>excellent</strong> point here. The fact that Craft is modified by INT and Perform by CHA suggests that the line to be drawn is that creative effort is linked to intelligence, whereas getting an audience on your side is a charismatic endeavor, but when you have a situation where both are happening simultaneously... maybe modify one skill with the other bonus if it's higher? So, like, if you have ranks in Perform (GM) but none in Craft (Adventure), you might use your Perform ranks but modify it with your INT score instead of your CHA during the special times when you need to make up a new monster on the fly (like a Balor whose powers got spontaneously reversed because he rolled a natural 1 on a saving throw against a Helm of Opposite Alignment).</p><p></p><p>Presumably the Perform skill would be what GMs who prefer "storytelling as opposed to statistics" would put most of their ranks into, and Craft (Adventure) would be what "roll players" and serious (or just would-be) game designers put most of theirs into.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6199391, member: 29746"] An [B]excellent[/B] point here. The fact that Craft is modified by INT and Perform by CHA suggests that the line to be drawn is that creative effort is linked to intelligence, whereas getting an audience on your side is a charismatic endeavor, but when you have a situation where both are happening simultaneously... maybe modify one skill with the other bonus if it's higher? So, like, if you have ranks in Perform (GM) but none in Craft (Adventure), you might use your Perform ranks but modify it with your INT score instead of your CHA during the special times when you need to make up a new monster on the fly (like a Balor whose powers got spontaneously reversed because he rolled a natural 1 on a saving throw against a Helm of Opposite Alignment). Presumably the Perform skill would be what GMs who prefer "storytelling as opposed to statistics" would put most of their ranks into, and Craft (Adventure) would be what "roll players" and serious (or just would-be) game designers put most of theirs into. [/QUOTE]
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