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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Blue" data-source="post: 7544400" data-attributes="member: 20564"><p>These numbers ignore chances to hit - a +1-2 for a wizard and a +5 for a fighter (due to archery style) make big differences. If you want to go with the closer +3 to hit and two handed weapon damage, that's fine to compare as well.</p><p></p><p>But it didn't answer my question, now updated to one lightning bolt per combat as per your comment.</p><p></p><p>When fighters are getting two attacks at +5 to hit for d8+3 (bow with archery) or two attacks +3 to hit for d12+3 (two handed), do you feel <strong><em>the majority of players</em> </strong>will be happy with their action every 10-15 minutes being a single attack at +1 to hit for d8+1 damage, with lowest HPs, lowest AC, just because you are be able to throw one lightning bolt? </p><p></p><p>Is this something for your table, or something you think should be the standard for D&D?</p></blockquote><p></p>
[QUOTE="Blue, post: 7544400, member: 20564"] These numbers ignore chances to hit - a +1-2 for a wizard and a +5 for a fighter (due to archery style) make big differences. If you want to go with the closer +3 to hit and two handed weapon damage, that's fine to compare as well. But it didn't answer my question, now updated to one lightning bolt per combat as per your comment. When fighters are getting two attacks at +5 to hit for d8+3 (bow with archery) or two attacks +3 to hit for d12+3 (two handed), do you feel [B][I]the majority of players[/I] [/B]will be happy with their action every 10-15 minutes being a single attack at +1 to hit for d8+1 damage, with lowest HPs, lowest AC, just because you are be able to throw one lightning bolt? Is this something for your table, or something you think should be the standard for D&D? [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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